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FastUIDraw
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| Example FrameWork | Framework used by examples to bring up a window and GL context via SDL2 |
| Example Initialization | Example code that shows how to create a Painter and to use the GL backend |
| Example Gradient | Simple example showing how to use fastuidraw::PainterBrush to render gradients |
| Example Image | Simple example showing how to use fastuidraw::PainterBrush to render an image |
| Example Text | Simple example showing how to use fastuidraw::GlyphSequence to render text |
| Example Path | Simple example showing how to use fastuidraw::Path to stroke and fill paths |
| Example Path 2 | Simple example showing how to operator<< overloads to construct a complicated path and to fill it with a custom fill rule |
| Example Custom Brush | Example on how to create a custom-brush that builds from teh standard brush |
| Example Packed Value | Example of using fastuidraw::PainterPackedValue and using the coordinate transformation interface of fastuidraw::Painter |
| Example Custom Stroking Shader | Example of using the shader-chaining interface to create a custom strok shader that applies an animated wave effect entirely within the shader |
1.8.13