FastUIDraw
Related Pages
Here is a list of all related documentation pages:
 Example FrameWorkFramework used by examples to bring up a window and GL context via SDL2
 Example InitializationExample code that shows how to create a Painter and to use the GL backend
 Example GradientSimple example showing how to use fastuidraw::PainterBrush to render gradients
 Example ImageSimple example showing how to use fastuidraw::PainterBrush to render an image
 Example TextSimple example showing how to use fastuidraw::GlyphSequence to render text
 Example PathSimple example showing how to use fastuidraw::Path to stroke and fill paths
 Example Path 2Simple example showing how to operator<< overloads to construct a complicated path and to fill it with a custom fill rule
 Example Custom BrushExample on how to create a custom-brush that builds from teh standard brush
 Example Packed ValueExample of using fastuidraw::PainterPackedValue and using the coordinate transformation interface of fastuidraw::Painter
 Example Custom Stroking ShaderExample of using the shader-chaining interface to create a custom strok shader that applies an animated wave effect entirely within the shader