FastUIDraw
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Example FrameWork | Framework used by examples to bring up a window and GL context via SDL2 |
Example Initialization | Example code that shows how to create a Painter and to use the GL backend |
Example Gradient | Simple example showing how to use fastuidraw::PainterBrush to render gradients |
Example Image | Simple example showing how to use fastuidraw::PainterBrush to render an image |
Example Text | Simple example showing how to use fastuidraw::GlyphSequence to render text |
Example Path | Simple example showing how to use fastuidraw::Path to stroke and fill paths |
Example Path 2 | Simple example showing how to operator<< overloads to construct a complicated path and to fill it with a custom fill rule |
Example Custom Brush | Example on how to create a custom-brush that builds from teh standard brush |
Example Packed Value | Example of using fastuidraw::PainterPackedValue and using the coordinate transformation interface of fastuidraw::Painter |
Example Custom Stroking Shader | Example of using the shader-chaining interface to create a custom strok shader that applies an animated wave effect entirely within the shader |