FastUIDraw
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file painter_brush_shader_glsl.hpp More...
#include <fastuidraw/util/vecN.hpp>
#include <fastuidraw/util/blend_mode.hpp>
#include <fastuidraw/painter/shader/painter_brush_shader.hpp>
#include <fastuidraw/glsl/shader_source.hpp>
#include <fastuidraw/glsl/symbol_list.hpp>
Go to the source code of this file.
Classes | |
class | fastuidraw::glsl::PainterBrushShaderGLSL::DependencyList |
If one wishes to make use of other PainterBrushShaderGLSL fastuidraw_gl_vert_brush_main()/fastuidraw_gl_frag_brush_main() of other shaders (for example to have a simple shader that adds on to a previous shader), a DependencyList provides the means to do so. More... | |
class | fastuidraw::glsl::PainterBrushShaderGLSL |
A PainterBrushShaderGLSL is a PainterBrushShader whose shader code fragment is via GLSL.The vertex shader code needs to implement the function: More... | |
Namespaces | |
fastuidraw | |
all classes and functions of FastUIDraw are in the namespace fastuidraw. | |
fastuidraw::glsl | |
Namespace to encapsulate shader building to GLSL shaders, part of the main library libFastUIDraw. | |
file painter_brush_shader_glsl.hpp
Copyright 2019 by Intel.
Contact: kevin .rog ovin@ gmai l.com
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
Definition in file painter_brush_shader_glsl.hpp.