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class | APICallbackSet |
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class | ArcStrokedPoint |
| An ArcStrokedPoint holds the data for a point of stroking where the segments can be arcs of a circle. The upshot is that a fragment shader will determine per-pixel coverage. In addition, the data is so that changing the stroking width or miter limit does not change the stroking data. More...
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class | AtlasColorBackingStoreBase |
| Represents the interface for a backing store for color data of images. More...
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class | AtlasIndexBackingStoreBase |
| Represents the interface for the backing store for index data of images. More...
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class | BlendMode |
| Class to hold the blend mode as exposed by typical 3D APIs. More...
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class | c_array |
| A c_array is a wrapper over a C pointer with a size parameter to facilitate bounds checking and provide an STL-like iterator interface. More...
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class | ColorStop |
| A ColorStop is a pair consisting of an RGBA value and a place. The value of the place is a floating point value in the range [0, 1]. More...
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class | ColorStopArray |
| A ColorStopArray is a sequence of ColorStop values used to define the color stops of a gradient. More...
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class | ColorStopAtlas |
| A ColorStopAtlas is a common location to all color stop data of an application. Ideally, all color stop sequences are placed into a single ColorStopAtlas (changes of ColorStopAtlas force draw-call breaks). More...
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class | ColorStopBackingStore |
| Represents the interface for the backing store for the texels of a sequence of color stops. The expectation is that linear filtering acting on the underlying backing store is all that is needed for correct color interpolation from a gradient interpolate. For example in GL, this can be GL_TEXTURE_1D_ARRAY with both minification and magnification filters set as GL_LINEAR. An implementation of the class does NOT need to be thread safe because the user of the backing store (ColorStopAtlas) performs calls to the backing store behind its own mutex. More...
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class | ColorStopSequence |
| A ColorStopSequence is a ColorStopArray on a ColorStopAtlas. A ColorStopAtlas is backed by a 1D texture array with linear filtering. The values of ColorStop::m_place are discretized. Values in between the ColorStop 's of a ColorStopArray are interpolated. More...
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class | CustomFillRuleBase |
| Base class to specify a custom fill rule. More...
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class | CustomFillRuleFunction |
| Class to specify a custom fill rule from a function. More...
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class | DataBuffer |
| DataBuffer is an implementation of DataBufferBase where the data is directly backed by memory. More...
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class | DataBufferBackingStore |
| Represents a buffer directly stored in memory. More...
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class | DataBufferBase |
| Base class for passing around buffers of data; derived classes have the responsibility of maintaining storage cleanup at destruction. More...
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class | false_type |
| Class for type traits to indicate true. Functionally, a simplified version of std::false_type. More...
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class | FilledPath |
| A FilledPath represents the data needed to draw a path filled. It contains -all- the data needed to fill a path regardless of the fill rule. More...
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class | FontBase |
| FontBase provides an interface for a font to generate glyph rendering data. More...
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class | FontDatabase |
| A FontDatabase performs the act of font selection and glyph selection. It uses the values of FontProperties (except for FontProperties::source_label()) to select suitable font or fonts. More...
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class | FontFreeType |
| A FontFreeType implements the interface of FontBase from a scalable font loaded by libfreetype. More...
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class | FontMetrics |
| Represents various metric values global to an entire font. More...
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class | FontProperties |
| Represents defining properties of a font used by FontDatabase to perform font merging. More...
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class | FreeTypeFace |
| A FreeTypeFace wraps an FT_Face object of the FreeType library together with a mutex in a reference counted object. More...
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class | FreeTypeLib |
| A FreeTypeLib wraps an FT_Library object of the FreeType library together with a mutex in a reference counted object. More...
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class | Glyph |
| A Glyph is essentially an opaque pointer to data for rendering and performing layout of a glyph. More...
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class | GlyphAtlas |
| A GlyphAtlas is a common location to place glyph data of an application. Ideally, all glyph data is placed into a single GlyphAtlas. Methods of GlyphAtlas are thread safe, protected behind atomics and a mutex within the GlyphAtlas. More...
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class | GlyphAtlasBackingStoreBase |
| GlyphAtlasStoreBase represents an interface to an aray of uint32_t values. More...
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class | GlyphAtlasProxy |
| An GlyphAtlasProxy is a proxy for a GlyphAtlas; one can allocate through it. Internally it tracks all that was allocated with it. More...
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class | GlyphAttribute |
| A GlyphAttribute represents one Painter Attribute per glyph corner. More...
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class | GlyphAttributePacker |
| A GlyphAttributePacker provides an interface to customize how glyph attribute and index data is realized by a GlyphRun and GlyphSequence. More...
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class | GlyphCache |
| A GlyphCache represents a cache of glyphs and manages the uploading of the data to a GlyphAtlas. The methods of GlyphAtlas are thread safe because it maintains an internal mutex lock for the durations of its methods. More...
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class | GlyphMetrics |
| A GlyphMetrics provides information on the metrics of a glyph, all the values are in units of the font glyph. The function units_per_EM() provides the conversion factor to pixel coordinates via where PixelSize is the pixel size in which one is to render the text. More...
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class | GlyphMetricsValue |
| A GlyphMetricsValue is to be used by a FontBase derived object to specify the values of a GlyphMetrics object. More...
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class | GlyphRenderCostInfo |
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class | GlyphRenderData |
| GlyphRenderData provides an interface to specify data used for rendering glyphs and to pack that data onto a GlyphAtlas. More...
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class | GlyphRenderDataBandedRays |
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class | GlyphRenderDataRestrictedRays |
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class | GlyphRenderDataTexels |
| A GlyphRenderDataTexels holds texel data for rendering a glyph. Such texel data can be for both distance field and coverage glyph rendeding. More...
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class | GlyphRenderer |
| Specifies how to render a glyph. More...
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class | GlyphRun |
| A GlyphRun represents a sequence of glyph codes with positions. A GlyphRun provides an interface to grab the glyph-codes realized as different renderers for the purpose of rendering text in response to the transformation that a Painter currently has. In contrast to a GlyphSequence, a GlyphRun does NOT maintain a hierarchy to perform culling. However, it does provide an interface to select continuous subsets of the glyphs for the purporse of rendering. In addition, since it does not carry a hierarchy for culling, it is also a lighter weight object than GlyphSequence. Like GlyphSequence, the methods of GlyphRun are re-entrant but not thread safe, i.e. if an application uses the same GlyphRun from multiple threads it needs to explicitely handle locking itself when using it. More...
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class | GlyphSequence |
| A GlyphSequence represents a sequence of glyph codes with positions. A GlyphSequence provides an interface to grab the glyph-codes realized as different renderers for the purpose of rendering text in response to the transformation that a Painter currently has. A GlyphSequence maintains a hierarchy so that Painter can quickly cull glyphs that are not visible. The methods of GlyphSequence are re-entrant but not thread safe, i.e. if an application uses the same GlyphSequence from multiple threads it needs to explicitely handle locking itself when using it. More...
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class | GlyphSource |
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class | gpu_dirty_state |
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class | Image |
| An Image represents an image comprising of RGBA8 values. The texel values themselves are stored in a ImageAtlas. More...
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class | ImageAtlas |
| An ImageAtlas is a common location to place images of an application. More...
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class | ImageSourceBase |
| ImageSourceBase defines the inteface for copying texel data from a source (CPU memory, a file, etc) to an AtlasColorBackingStoreBase derived object. More...
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class | ImageSourceCArray |
| An implementation of ImageSourceBase where the data is backed by a c_array<const u8vec4> data. More...
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class | is_const |
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class | matrix3x3 |
| A representation of a 3x3 matrix, that in addition to the NxN matrix functionality provides function for calculating the determinant. More...
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class | matrixNxM |
| A generic matrix class. The operator() is overloaded to access elements of the matrix as follows: More...
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class | Mutex |
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class | noncopyable |
| Class for which copy ctor and assignment operator are private functions. More...
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class | orthogonal_projection_params |
| An orthogonal_projection_params holds the data to describe an orthogonal projection matrix without perspective. More...
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class | Painter |
| Painter implements a canvas rendering interface. More...
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class | PainterAttribute |
| The attribute data generated/filled by Painter. Attribute data is sent to 3D API as raw bits with the expectation that shaders will cast the bits to the appropiate types for themselves. More...
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class | PainterAttributeData |
| PainterAttributeData represents the attribute and index data ready to be consumed by a Painter. Data is organized into individual chuncks that can be drawn seperately. More...
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class | PainterAttributeDataFiller |
| A PainterAttributeDataFiller is the interfaceto fill the data held by a PainterAttributeData. More...
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class | PainterAttributeWriter |
| Provides an interface to write attribute and index data when a simple copy of data from c_array objects is not sufficient. More...
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class | PainterBackend |
| A PainterBackend is an interface that defines the API-specific elements to implement Painter. A fixed PainterBackend will only be used by a single Painter. More...
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class | PainterBlendShader |
| A PainterBlendShader represents a shader for performing blending operations. More...
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class | PainterBlendShaderData |
| PainterBlendShaderData holds custom data for blend shaders. More...
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class | PainterBlendShaderSet |
| A PainterBlendShaderSet represents a set of shaders for the blend modes enumerated by PainterEnums::blend_mode_t. More...
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class | PainterBrush |
| A PainterBrush defines a brush for painting via Painter. More...
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class | PainterBrushAdjust |
| A PainterBrushAdjust holds the value for applying a tranformation to the brush position before it is handed off to brush shading. The transformation is shearing composited with a translation, i.e. the transformation is given by. More...
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class | PainterBrushEnums |
| Class to contain various enumerations needed for describing a brush. More...
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class | PainterBrushShader |
| A PainterBrushShader represents a shader for performing a custom brush coloring. More...
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class | PainterBrushShaderData |
| Base class to hold custom data for custom brush shaders. More...
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class | PainterBrushShaderSet |
| A PainterBrushShaderSet holds the PainterBrushShader objects to be used with the default brushes. More...
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class | PainterClipEquations |
| A PainterClipEquations stores the clip equation for Painter. More...
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class | PainterCustomBrush |
| A PainterCustomBrush is just a conveniance to wrap a pointer to a PainterBrushShader together with a PainterDataValue<PainterBrushShaderData>. More...
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class | PainterDashedStrokeParams |
| Class to specify dashed stroking parameters, data is packed as according to PainterDashedStrokeParams::stroke_data_offset_t. Data for dashing is packed [TODO describe]. More...
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class | PainterDashedStrokeShaderSet |
| A PainterDashedStrokeShaderSet holds a collection of PainterStrokeShaderSet objects for the purpose of dashed stroking. The shaders within a PainterDashedStrokeShaderSet are expected to draw any caps of dashed stroking from using just the edge data. In particular, attributes/indices for caps induced by stroking are NOT given to a shader within a PainterDashedStrokeShaderSet. More...
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class | PainterData |
| A PainterData provides the data for how for a Painter to draw content. More...
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class | PainterDataValue |
| Element of PainterData to hold shader data either reference directly to unpacked data or to reuseable packed data. More...
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class | PainterDraw |
| Store for attributes, indices of items and shared data of items for items to draw. Indices (stored in m_indices) are -ALWAYS- in groups of three where each group is a single triangle and each index is an index into m_attributes. The PainterDraw object is NOT thread safe, neither is its reference count. A PainterDraw object is used Painter to send attributer and index data to a Painter Backend. More...
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class | PainterDrawBreakAction |
| A PainterDrawBreakAction represents an action on the 3D API between two indices to be fed the the GPU; a PainterDrawBreakAction will imply an draw break in the underlying 3D API. Typical example of such an action would be to bind a texture. More...
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class | PainterEffect |
| A PainterEffect represents the interface to define and effect to apply to image data. At its core, it is made up of a sequence of passes. More...
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class | PainterEffectBrush |
| A PainterEffectBrush represents applying a brush. The PainterEffectParams derived object to use with a PainterEffectBrush is PainterEffectBrushParams. More...
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class | PainterEffectBrushParams |
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class | PainterEffectParams |
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class | PainterEngine |
| A PainterEngine provides an interface to create Painter Backend derived objects. More...
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class | PainterEnums |
| Class to encapsulate enumerations used in Painter interface, part of the main library libFastUIDraw. More...
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class | PainterFillShader |
| A PainterFillShader holds the shaders for drawing filled paths. Anti-aliasing is accomplished by drawing 1-pixel thick rects about the boundary of the filled path. More...
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class | PainterGlyphShader |
| A PainterGlyphShader holds a shader for each glyph_type. The shaders are to handle attribute data as packed by Glyph::pack_glyph(). More...
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class | PainterGradientBrushShader |
| A PainterGradientBrushShader represents a set of brush shaders to to perform a gradient. Internally it containts four generic parent shaders: More...
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class | PainterGradientBrushShaderData |
| A PainterGradientBrushShaderData defines the PainterBrushShaderData that the shaders of a PainterGradientBrushShader consume. It specifies what ColorStopSequence to use together with the geometric properties of the gradient. More...
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class | PainterHeader |
| A PainterHeader represents the values of the header for the shaders to read to draw data. The header holds data that is common for all vertices and fragments for an item to draw, including with what shader and the data for the shader. More...
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class | PainterImageBrushShader |
| A PainterImageBrushShader represents a single PainterBrushShader together with sub-shaders of it that can be used to apply an Image. The sub-shader ID is used to describe the Image::type(), Image::format(), what filtering and mipmapping to apply to the image data. More...
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class | PainterImageBrushShaderData |
| A PainterImageBrushShaderData defines the PainterBrushShaderData that the shaders of a PainterImageBrushShader consume. It specifies what Image and what rectangular region within it from which to source image data. More...
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class | PainterItemCoverageShader |
| A PainterItemCoverageShader represents a shader to draw an item to a coverage buffer (see PainterSurface::deferred_coverage_buffer_type). Typically such a shader represents both a vertex and fragment shader. More...
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class | PainterItemMatrix |
| A PainterItemMatrix holds the value for the transformation from item coordinates to the coordinates in which the clipping rectangle applies. More...
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class | PainterItemShader |
| A PainterItemShader represents a shader to draw an item (typically a vertex and fragment shader pair). More...
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class | PainterItemShaderData |
| PainterItemShaderData holds custom data for item shaders. More...
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class | PainterPackedValue |
| A PainterPackedValue represents a handle to an object that stores packed state data and tracks if that underlying data is already is already copied to PainterDraw::m_store. More...
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class | PainterPackedValueBase |
| (Private) base class used for PainterPackedValue More...
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class | PainterPackedValuePool |
| A PainterPackedValuePool can be used to create PainterPackedValue objects. More...
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class | PainterShader |
| A PainterShader encapsulates how to draw or blend. More...
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class | PainterShaderData |
| Common base class to PainterItemShaderData, PainterBrushShaderData and PainterBlendShaderData to hold shader data for custom shaders. More...
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class | PainterShaderGroup |
| A PainterShaderGroup gives to what groups the active shaders of a Painter belong. More...
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class | PainterShaderRegistrar |
| A PainterShaderRegistrar is an interface that defines the assigning of PainterShader::ID() to a PainterShader. PainterShader objects are registered to a unique PainterShaderRegistrar for their lifetime. More...
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class | PainterShaderSet |
| A PainterShaderSet provides shaders for blending and drawing each of the item types glyphs, stroking paths and filling paths. More...
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class | PainterStrokeParams |
| Class to specify stroking parameters, data is packed as according to PainterStrokeParams::stroke_data_offset_t. More...
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class | PainterStrokeShader |
| A PainterStrokeShader holds shaders for stroking. It is to hold shaders for stroking paths linearly or via arcs with and without anti-aliasing along with meta-data to inform what shading is faster. More...
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class | PainterSurface |
| PainterSurface represents an interface to specify a buffer to which a PainterBackend renders content. More...
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class | PartitionedTessellatedPath |
| A PartitionedTessellatedPath represents partitioning a TessellatedPath for quick computation of what TessellatedPath::segment intersect a region. More...
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class | Path |
| A Path represents a collection of PathContour objects. More...
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class | PathContour |
| An PathContour represents a single contour within a Path. More...
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class | PathDashEffect |
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class | PathEffect |
| A PathEffect allows one to process a sequence of TessellatedPath::segment_chain, TessellatedPath::join and TessellatedPath::cap values to produce a new sequence of such values for the purpose of effecting stroking. More...
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class | PathEnums |
| Class to encapsulate enumerations used by Path and PathContour. More...
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class | projection_params |
| A projection_params holds the data to describe a projection matrix with perspective. More...
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class | range_type |
| A class reprenting the STL range [m_begin, m_end). More...
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class | RectEnums |
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class | RectT |
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class | reference_count_atomic |
| Reference counter that is thread safe by having increment and decrement operations by atomic operations, this is usually faster (and much faster) than reference_count_mutex. More...
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class | reference_count_non_concurrent |
| Reference counter that is NOT thread safe. More...
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class | reference_counted |
| Defines default reference counting base classes. More...
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class | reference_counted_base |
| Base class to use for reference counted objects, for using reference_counted_ptr. See also reference_counted. Object deletion (when the reference count goes to zero) is performed via FASTUIDRAWdelete. As a consequence of using FASTUIDRAWdelete, objects must be created with FASTUIDRAWnew. More...
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class | reference_counted_ptr |
| A wrapper over a pointer to implement reference counting. More...
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class | remove_const |
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class | remove_const< T const > |
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class | resource_base |
| A common base class to use for resources that need to be saved opaquely. More...
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class | RoundedRect |
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class | same_const |
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class | ShaderFilledPath |
| A ShaderFilledPath represents a path that is drawn as a rectangle where the fragment shader acting on the rectangle performs the coverage computation of each pixel. Generally speaking, one should only fill paths via a ShaderFilledPath when a filled path when drawn has very high density of edges. More...
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class | static_resource |
| Provided as a conveniance. The ctor calls generate_static_resource(). More...
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class | string_array |
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class | StrokedPath |
| A StrokedPath represents the data needed to draw a path stroked. It contains -all- the data needed to stroke a path regardless of stroking style. In particular, for a given TessellatedPath, one only needs to construct a StrokedPath once regardless of how one strokes the original path for drawing. More...
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class | StrokedPoint |
| A StrokedPoint holds the data for a point of stroking where all segments are line segments (coming from curve tessellation). The upshot is that the fragment shader does NOT perform any coverage computation for non-dashed stroking. In addition, the data is so that changing the stroking width or miter limit does not change the stroking data. More...
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class | StrokingAttributeWriter |
| A StrokingAttributeWriter is an implementation of PainterAttributeWriter for the purpose of stroking a path. More...
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class | StrokingDataSelectorBase |
| A StrokingDataSelector is an interface to assist Painter to select correct LOD for rounded joins and caps when drawing rounded joins and caps. In addition it also informs Painter if stroking via arcs is possible with the stroking parameters. More...
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class | StrokingStyle |
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class | TessellatedPath |
| An TessellatedPath represents the tessellation of a Path into line segments and arcs. More...
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class | true_type |
| Class for type traits to indicate true. Functionally, a simplified version of std::true_type. More...
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class | unvecN |
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class | vecN |
| vecN is a simple static array class with no virtual functions and no memory overhead. Supports runtim array index checking and STL style iterators via pointer iterators. More...
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typedef const char * | c_string |
| Conveniant typedef for C-style strings.
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typedef vecN< double, 1 > | dvec1 |
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typedef vecN< double, 2 > | dvec2 |
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typedef vecN< double, 3 > | dvec3 |
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typedef vecN< double, 4 > | dvec4 |
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typedef matrixNxM< 2, 2, float > | float2x2 |
| Convenience typedef to matrixNxM<2, float>
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typedef matrix3x3< float > | float3x3 |
| Convenience typedef to matrix3x3<float>
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typedef orthogonal_projection_params< float > | float_orthogonal_projection_params |
| Convenience typedef for orthogonal_projection_params<float>
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typedef projection_params< float > | float_projection_params |
| Convenience typedef for projection_params<float>
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typedef vecN< int16_t, 1 > | i16vec1 |
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typedef vecN< int16_t, 2 > | i16vec2 |
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typedef vecN< int16_t, 3 > | i16vec3 |
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typedef vecN< int16_t, 4 > | i16vec4 |
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typedef vecN< int32_t, 1 > | i32vec1 |
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typedef vecN< int32_t, 2 > | i32vec2 |
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typedef vecN< int32_t, 3 > | i32vec3 |
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typedef vecN< int32_t, 4 > | i32vec4 |
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typedef vecN< int64_t, 1 > | i64vec1 |
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typedef vecN< int64_t, 2 > | i64vec2 |
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typedef vecN< int64_t, 3 > | i64vec3 |
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typedef vecN< int64_t, 4 > | i64vec4 |
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typedef vecN< int8_t, 1 > | i8vec1 |
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typedef vecN< int8_t, 2 > | i8vec2 |
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typedef vecN< int8_t, 3 > | i8vec3 |
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typedef vecN< int8_t, 4 > | i8vec4 |
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typedef vecN< int32_t, 1 > | ivec1 |
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typedef vecN< int32_t, 2 > | ivec2 |
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typedef vecN< int32_t, 3 > | ivec3 |
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typedef vecN< int32_t, 4 > | ivec4 |
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typedef uint32_t | PainterIndex |
| Typedef for the index type used by Painter.
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typedef RectT< float > | Rect |
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typedef vecN< uint16_t, 1 > | u16vec1 |
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typedef vecN< uint16_t, 2 > | u16vec2 |
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typedef vecN< uint16_t, 3 > | u16vec3 |
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typedef vecN< uint16_t, 4 > | u16vec4 |
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typedef vecN< uint32_t, 1 > | u32vec1 |
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typedef vecN< uint32_t, 2 > | u32vec2 |
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typedef vecN< uint32_t, 3 > | u32vec3 |
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typedef vecN< uint32_t, 4 > | u32vec4 |
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typedef vecN< uint64_t, 1 > | u64vec1 |
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typedef vecN< uint64_t, 2 > | u64vec2 |
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typedef vecN< uint64_t, 3 > | u64vec3 |
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typedef vecN< uint64_t, 4 > | u64vec4 |
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typedef vecN< uint8_t, 1 > | u8vec1 |
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typedef vecN< uint8_t, 2 > | u8vec2 |
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typedef vecN< uint8_t, 3 > | u8vec3 |
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typedef vecN< uint8_t, 4 > | u8vec4 |
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typedef vecN< uint32_t, 1 > | uvec1 |
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typedef vecN< uint32_t, 2 > | uvec2 |
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typedef vecN< uint32_t, 3 > | uvec3 |
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typedef vecN< uint32_t, 4 > | uvec4 |
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typedef vecN< float, 1 > | vec1 |
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typedef vecN< float, 2 > | vec2 |
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typedef vecN< float, 3 > | vec3 |
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typedef vecN< float, 4 > | vec4 |
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uint32_t | apply_bit_flag (uint32_t input_value, bool to_apply, uint32_t bitfield_value) |
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void | assert_fail (const char *str, const char *file, int line) |
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void | convert_to_fp16 (c_array< const float > src, c_array< uint16_t > dst) |
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void | convert_to_fp32 (c_array< const uint16_t > src, c_array< float > dst) |
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template<typename T > |
range_type< T > | create_range (T a, T b) |
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template<typename T > |
vecN< T, 3 > | cross_product (const vecN< T, 3 > &a, const vecN< T, 3 > &b) |
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template<typename T , size_t N> |
T | dot (const vecN< T, N > &a, const vecN< T, N > &b) |
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c_array< const uint8_t > | fetch_static_resource (c_string resource_label) |
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void | generate_static_resource (c_string resource_label, c_array< const uint8_t > value) |
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void | generate_static_resource (c_string resource_label, c_string value) |
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bool | is_power_of_2 (uint32_t v) |
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float | local_distance_from_pixel_distance (float distance, const vec2 &resolution, const float3x3 &transformation_matrix, const vec2 &point, const vec2 &direction) |
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template<typename T , size_t N> |
T | magnitude (const vecN< T, N > &in) |
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template<typename T , size_t N> |
bool | magnitude_compare (const vecN< T, N > &a, const vecN< T, N > &b) |
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template<typename T , size_t N> |
T | magnitudeSq (const vecN< T, N > &in) |
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uint32_t | next_power_of_2 (uint32_t v) |
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uint32_t | number_bits_required (uint32_t v) |
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template<typename T , typename S > |
bool | operator!= (T *lhs, const reference_counted_ptr< S > &rhs) |
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template<typename T , typename S > |
bool | operator== (T *lhs, const reference_counted_ptr< S > &rhs) |
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uint32_t | pack_as_fp16 (vec2 src) |
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uint32_t | pack_as_fp16 (float x, float y) |
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uint32_t | pack_bits (uint32_t bit0, uint32_t num_bits, uint32_t value) |
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uint32_t | pack_float (float f) |
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uvec4 | pack_vec4 (float x, float y, float z, float w) |
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uvec4 | pack_vec4 (const vec4 &v) |
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template<typename T > |
void | swap (reference_counted_ptr< T > &lhs, reference_counted_ptr< T > &rhs) |
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int | t_abs (int x) |
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long | t_abs (long x) |
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long long | t_abs (long long x) |
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float | t_abs (float x) |
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double | t_abs (double x) |
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long double | t_abs (long double x) |
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float | t_acos (float x) |
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double | t_acos (double x) |
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long double | t_acos (long double x) |
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float | t_asin (float x) |
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double | t_asin (double x) |
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long double | t_asin (long double x) |
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float | t_atan (float x) |
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double | t_atan (double x) |
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long double | t_atan (long double x) |
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float | t_atan2 (float y, float x) |
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double | t_atan2 (double y, double x) |
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long double | t_atan2 (long double y, long double x) |
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float | t_cos (float x) |
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double | t_cos (double x) |
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long double | t_cos (long double x) |
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template<typename T > |
const T & | t_max (const T &a, const T &b) |
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template<typename T > |
const T & | t_min (const T &a, const T &b) |
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template<typename T > |
T | t_sign (const T &a) |
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float | t_sin (float x) |
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double | t_sin (double x) |
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long double | t_sin (long double x) |
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float | t_sqrt (float x) |
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double | t_sqrt (double x) |
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long double | t_sqrt (long double x) |
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float | t_tan (float x) |
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double | t_tan (double x) |
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long double | t_tan (long double x) |
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template<typename T , size_t N> |
T | triangle_area (const vecN< T, N > &p0, const vecN< T, N > &p1, const vecN< T, N > &p2) |
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uint32_t | uint32_log2 (uint32_t v) |
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uint64_t | uint64_apply_bit_flag (uint64_t input_value, bool to_apply, uint64_t bitfield_value) |
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bool | uint64_is_power_of_2 (uint64_t v) |
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uint64_t | uint64_log2 (uint64_t v) |
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uint64_t | uint64_next_power_of_2 (uint64_t v) |
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uint64_t | uint64_number_bits_required (uint64_t v) |
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uint64_t | uint64_pack_bits (uint64_t bit0, uint64_t num_bits, uint64_t value) |
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uint64_t | uint64_unpack_bits (uint64_t bit0, uint64_t num_bits, uint64_t value) |
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uint32_t | unpack_bits (uint32_t bit0, uint32_t num_bits, uint32_t value) |
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float | unpack_float (uint32_t v) |
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all classes and functions of FastUIDraw are in the namespace fastuidraw.
All functionality of FastUIDraw is in the namespace fastuidraw.