FastUIDraw
|
file glyph_sequence.hpp More...
#include <fastuidraw/util/matrix.hpp>
#include <fastuidraw/util/c_array.hpp>
#include <fastuidraw/util/rect.hpp>
#include <fastuidraw/text/font.hpp>
#include <fastuidraw/text/glyph.hpp>
#include <fastuidraw/text/glyph_cache.hpp>
#include <fastuidraw/text/glyph_source.hpp>
#include <fastuidraw/painter/painter_enums.hpp>
#include <fastuidraw/painter/attribute_data/glyph_attribute_packer.hpp>
#include <fastuidraw/painter/attribute_data/painter_attribute_data.hpp>
Go to the source code of this file.
Classes | |
class | fastuidraw::GlyphSequence |
A GlyphSequence represents a sequence of glyph codes with positions. A GlyphSequence provides an interface to grab the glyph-codes realized as different renderers for the purpose of rendering text in response to the transformation that a Painter currently has. A GlyphSequence maintains a hierarchy so that Painter can quickly cull glyphs that are not visible. The methods of GlyphSequence are re-entrant but not thread safe, i.e. if an application uses the same GlyphSequence from multiple threads it needs to explicitely handle locking itself when using it. More... | |
class | fastuidraw::GlyphSequence::ScratchSpace |
Opaque object to hold work room needed for functions of GlyphSequence that require scratch space. More... | |
class | fastuidraw::GlyphSequence::Subset |
Namespaces | |
fastuidraw | |
all classes and functions of FastUIDraw are in the namespace fastuidraw. | |
file glyph_sequence.hpp
Copyright 2018 by Intel.
Contact: kevin .rog ovin@ gmai l.com
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
Definition in file glyph_sequence.hpp.