FastUIDraw
Classes | Namespaces
glyph_sequence.hpp File Reference

file glyph_sequence.hpp More...

#include <fastuidraw/util/matrix.hpp>
#include <fastuidraw/util/c_array.hpp>
#include <fastuidraw/util/rect.hpp>
#include <fastuidraw/text/font.hpp>
#include <fastuidraw/text/glyph.hpp>
#include <fastuidraw/text/glyph_cache.hpp>
#include <fastuidraw/text/glyph_source.hpp>
#include <fastuidraw/painter/painter_enums.hpp>
#include <fastuidraw/painter/attribute_data/glyph_attribute_packer.hpp>
#include <fastuidraw/painter/attribute_data/painter_attribute_data.hpp>
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Classes

class  fastuidraw::GlyphSequence
 A GlyphSequence represents a sequence of glyph codes with positions. A GlyphSequence provides an interface to grab the glyph-codes realized as different renderers for the purpose of rendering text in response to the transformation that a Painter currently has. A GlyphSequence maintains a hierarchy so that Painter can quickly cull glyphs that are not visible. The methods of GlyphSequence are re-entrant but not thread safe, i.e. if an application uses the same GlyphSequence from multiple threads it needs to explicitely handle locking itself when using it. More...
 
class  fastuidraw::GlyphSequence::ScratchSpace
 Opaque object to hold work room needed for functions of GlyphSequence that require scratch space. More...
 
class  fastuidraw::GlyphSequence::Subset
 

Namespaces

 fastuidraw
 all classes and functions of FastUIDraw are in the namespace fastuidraw.
 

Detailed Description

file glyph_sequence.hpp

Copyright 2018 by Intel.

Contact: kevin.nosp@m..rog.nosp@m.ovin@.nosp@m.gmai.nosp@m.l.com

This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.

Author
Kevin Rogovin kevin.nosp@m..rog.nosp@m.ovin@.nosp@m.gmai.nosp@m.l.com

Definition in file glyph_sequence.hpp.