20 #ifndef FASTUIDRAW_PAINTER_GLYPH_SHADER_HPP 21 #define FASTUIDRAW_PAINTER_GLYPH_SHADER_HPP all classes and functions of FastUIDraw are in the namespace fastuidraw.
A wrapper over a pointer to implement reference counting.
unsigned int shader_count(void) const
PainterGlyphShader & operator=(const PainterGlyphShader &rhs)
glyph_type
Provides an enumeration of the rendering data for a glyph.
file painter_item_shader.hpp
const reference_counted_ptr< PainterItemShader > & shader(enum glyph_type tp) const
A PainterGlyphShader holds a shader for each glyph_type. The shaders are to handle attribute data as ...
void swap(PainterGlyphShader &obj)