20 #ifndef FASTUIDRAW_PAINTER_ITEM_COVERAGE_SHADER_HPP 21 #define FASTUIDRAW_PAINTER_ITEM_COVERAGE_SHADER_HPP all classes and functions of FastUIDraw are in the namespace fastuidraw.
A PainterShader encapsulates how to draw or blend.
A wrapper over a pointer to implement reference counting.
PainterItemCoverageShader(void)
uint32_t sub_shader(void) const
PainterItemCoverageShader(unsigned int num_sub_shaders)
A PainterItemCoverageShader represents a shader to draw an item to a coverage buffer (see PainterSurf...
const reference_counted_ptr< PainterShader > & parent(void) const
PainterItemCoverageShader(reference_counted_ptr< PainterItemCoverageShader > parent, unsigned int sub_shader)