FastUIDraw
doxy
glsl
src
fastuidraw
glsl
shaders
painter
fastuidraw_painter_globals.vert.glsl.hpp
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/*!
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* \file fastuidraw_painter_globals.vert.glsl.hpp
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* \brief file fastuidraw_painter_globals.vert.glsl.hpp
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*
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* Copyright 2018 by Intel.
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*
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* Contact: kevin.rogovin@gmail.com
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*
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* This Source Code Form is subject to the
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* terms of the Mozilla Public License, v. 2.0.
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* If a copy of the MPL was not distributed with
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* this file, You can obtain one at
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* http://mozilla.org/MPL/2.0/.
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*
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* \author Kevin Rogovin <kevin.rogovin@gmail.com>
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*
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*/
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/*!\addtogroup GLSLVertCode
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* @{
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*/
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/*!
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* Gives the 3x3 transformation matrix from local item
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* coordiantes to clip-coordinates as
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* clip_coordinates.xyz = fastuidraw_item_matrix * vec3(item_coordinates.xy, 1.0)
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*/
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mat3
fastuidraw_item_matrix
;
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/*! @} */
fastuidraw_item_matrix
mat3 fastuidraw_item_matrix
Definition:
fastuidraw_painter_globals.vert.glsl.hpp:28
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