FastUIDraw
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This group documents the GLSL functions fastuidraw makes available to GLSL code fragments for only vertex shading for custom shading as embodied by the classes fastuidraw::glsl::PainterItemShaderGLSL, fastuidraw::glsl::PainterBlendShaderGLSL and fastuidraw::glsl::PainterBrushShaderGLSL. More...
Functions | |
vec2 | fastuidraw_align_normal_to_screen (in vec3 clip_p, in vec2 n) |
float | fastuidraw_local_distance_from_pixel_distance (in float pixel_distance, in vec3 clip_p, in vec3 clip_direction) |
Variables | |
mat3 | fastuidraw_item_matrix |
This group documents the GLSL functions fastuidraw makes available to GLSL code fragments for only vertex shading for custom shading as embodied by the classes fastuidraw::glsl::PainterItemShaderGLSL, fastuidraw::glsl::PainterBlendShaderGLSL and fastuidraw::glsl::PainterBrushShaderGLSL.
vec2 fastuidraw_align_normal_to_screen | ( | in vec3 | clip_p, |
in vec2 | n | ||
) |
Given a normal vector in local coordinate and a position in -clip- coordinates, return the vector N in local coordinates so that N transformed to screen coordiantes is perpindicular to the vector T transformed to screen coordinate where T is the vector perpindicular to the input normal vector. The magnitude of N is not necessarily the same as the magnitude of the input vector n, only the nature of its direction is guarnateed.
clip_p | position in CLIP coordinates |
n | normal vector in LOCAL coordinates |
Definition at line 56 of file fastuidraw_align.vert.glsl.hpp.
float fastuidraw_local_distance_from_pixel_distance | ( | in float | pixel_distance, |
in vec3 | clip_p, | ||
in vec3 | clip_direction | ||
) |
Given a point (clip_p) and a direction (clip_direction) in clip-coordinates, compute the coeffecient W so that AFTER projection, the points clip_p and (clip_p + W * clip_direction) are pixel_distance pixels apart.
pixel_distance | the distance in pixels to move by |
clip_p | the position of the vertex in CLIP coordiantes |
clip_direction | the direction by which to move in CLIP coordiantes |
Definition at line 34 of file fastuidraw_compute_local_distance_from_pixel_distance.glsl.hpp.
mat3 fastuidraw_item_matrix |
Gives the 3x3 transformation matrix from local item coordiantes to clip-coordinates as clip_coordinates.xyz = fastuidraw_item_matrix * vec3(item_coordinates.xy, 1.0)
Definition at line 28 of file fastuidraw_painter_globals.vert.glsl.hpp.