FastUIDraw
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file painter_engine_gl.hpp More...
#include <fastuidraw/painter/backend/painter_engine.hpp>
#include <fastuidraw/glsl/painter_shader_registrar_glsl.hpp>
#include <fastuidraw/gl_backend/gl_program.hpp>
#include <fastuidraw/gl_backend/texture_image_gl.hpp>
#include <fastuidraw/gl_backend/gl_context_properties.hpp>
Go to the source code of this file.
Classes | |
class | fastuidraw::gl::PainterEngineGL::ColorStopAtlasParams |
Class to hold the construction parameters for creating a GL-backend ColorStopAtlas for a PainterEngineGL. More... | |
class | fastuidraw::gl::PainterEngineGL::ConfigurationGL |
A ConfigurationGL gives parameters how to contruct a PainterEngineGL. More... | |
class | fastuidraw::gl::PainterEngineGL::GlyphAtlasParams |
Class to hold the construction parameters for creating a GL-backend GlyphAtlas for a PainterEngineGL. More... | |
class | fastuidraw::gl::PainterEngineGL::ImageAtlasParams |
Class to hold the construction parameters for creating the GL-backend ImageAtlas for a PainterEngineGL. More... | |
class | fastuidraw::gl::PainterEngineGL |
A PainterEngineGL implements PainterEngine using the GL (or GLES) API. The PainterShaderRegistrar object returned by painter_shader_registrar() derives from glsl::PainterShaderRegistrarGLSL. In addition, when adding custom shaders, the shader types need to be derived from the shader types of the GLSL module, i.e. More... | |
Namespaces | |
fastuidraw | |
all classes and functions of FastUIDraw are in the namespace fastuidraw. | |
fastuidraw::gl | |
Namespace to encapsulate GL backend end implementation, utility functions and utility classes. Part of the GL backend libraries, libFastUIDrawGL and libFastUIDrawGLES. | |
Copyright 2019 by Intel.
Contact: kevin .rog ovin@ gmai l.com
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
Definition in file painter_engine_gl.hpp.