FastUIDraw
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painter_shader_registrar_glsl.hpp File Reference

file painter_shader_registrar_glsl.hpp More...

#include <fastuidraw/painter/backend/painter_shader_registrar.hpp>
#include <fastuidraw/painter/backend/painter_engine.hpp>
#include <fastuidraw/painter/backend/painter_surface.hpp>
#include <fastuidraw/glsl/shader_source.hpp>
#include <fastuidraw/glsl/painter_item_shader_glsl.hpp>
#include <fastuidraw/glsl/painter_blend_shader_glsl.hpp>
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Classes

class  fastuidraw::glsl::PainterShaderRegistrarGLSLTypes::BackendConstants
 
class  fastuidraw::glsl::PainterShaderRegistrarGLSL
 A PainterShaderRegistrarGLSL is an implementation of PainterRegistrar that assembles the shader source code of PainterItemShaderGLSL and PainterBlendShaderGLSL into an uber-shader. More...
 
class  fastuidraw::glsl::PainterShaderRegistrarGLSLTypes
 
class  fastuidraw::glsl::PainterShaderRegistrarGLSLTypes::ShaderFilter< ShaderType >
 An ShaderFilter is used to specify whether or not to include a named shader when creating an uber-shader. More...
 
class  fastuidraw::glsl::PainterShaderRegistrarGLSLTypes::UberShaderParams
 An UberShaderParams specifies how to construct an uber-shader. Note that the usage of HW clip-planes is specified by ConfigurationGLSL, NOT UberShaderParams. More...
 

Namespaces

 fastuidraw
 all classes and functions of FastUIDraw are in the namespace fastuidraw.
 
 fastuidraw::glsl
 Namespace to encapsulate shader building to GLSL shaders, part of the main library libFastUIDraw.
 

Detailed Description

file painter_shader_registrar_glsl.hpp

Copyright 2016 by Intel.

Contact: kevin.nosp@m..rog.nosp@m.ovin@.nosp@m.gmai.nosp@m.l.com

This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.

Author
Kevin Rogovin kevin.nosp@m..rog.nosp@m.ovin@.nosp@m.gmai.nosp@m.l.com

Definition in file painter_shader_registrar_glsl.hpp.