FastUIDraw
|
file painter_shader_registrar_glsl.hpp More...
#include <fastuidraw/painter/backend/painter_shader_registrar.hpp>
#include <fastuidraw/painter/backend/painter_engine.hpp>
#include <fastuidraw/painter/backend/painter_surface.hpp>
#include <fastuidraw/glsl/shader_source.hpp>
#include <fastuidraw/glsl/painter_item_shader_glsl.hpp>
#include <fastuidraw/glsl/painter_blend_shader_glsl.hpp>
Go to the source code of this file.
Classes | |
class | fastuidraw::glsl::PainterShaderRegistrarGLSLTypes::BackendConstants |
class | fastuidraw::glsl::PainterShaderRegistrarGLSL |
A PainterShaderRegistrarGLSL is an implementation of PainterRegistrar that assembles the shader source code of PainterItemShaderGLSL and PainterBlendShaderGLSL into an uber-shader. More... | |
class | fastuidraw::glsl::PainterShaderRegistrarGLSLTypes |
class | fastuidraw::glsl::PainterShaderRegistrarGLSLTypes::ShaderFilter< ShaderType > |
An ShaderFilter is used to specify whether or not to include a named shader when creating an uber-shader. More... | |
class | fastuidraw::glsl::PainterShaderRegistrarGLSLTypes::UberShaderParams |
An UberShaderParams specifies how to construct an uber-shader. Note that the usage of HW clip-planes is specified by ConfigurationGLSL, NOT UberShaderParams. More... | |
Namespaces | |
fastuidraw | |
all classes and functions of FastUIDraw are in the namespace fastuidraw. | |
fastuidraw::glsl | |
Namespace to encapsulate shader building to GLSL shaders, part of the main library libFastUIDraw. | |
file painter_shader_registrar_glsl.hpp
Copyright 2016 by Intel.
Contact: kevin .rog ovin@ gmai l.com
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
Definition in file painter_shader_registrar_glsl.hpp.