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FastUIDraw
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file painter_shader_registrar_glsl.hpp More...
#include <fastuidraw/painter/backend/painter_shader_registrar.hpp>#include <fastuidraw/painter/backend/painter_engine.hpp>#include <fastuidraw/painter/backend/painter_surface.hpp>#include <fastuidraw/glsl/shader_source.hpp>#include <fastuidraw/glsl/painter_item_shader_glsl.hpp>#include <fastuidraw/glsl/painter_blend_shader_glsl.hpp>

Go to the source code of this file.
Classes | |
| class | fastuidraw::glsl::PainterShaderRegistrarGLSLTypes::BackendConstants |
| class | fastuidraw::glsl::PainterShaderRegistrarGLSL |
| A PainterShaderRegistrarGLSL is an implementation of PainterRegistrar that assembles the shader source code of PainterItemShaderGLSL and PainterBlendShaderGLSL into an uber-shader. More... | |
| class | fastuidraw::glsl::PainterShaderRegistrarGLSLTypes |
| class | fastuidraw::glsl::PainterShaderRegistrarGLSLTypes::ShaderFilter< ShaderType > |
| An ShaderFilter is used to specify whether or not to include a named shader when creating an uber-shader. More... | |
| class | fastuidraw::glsl::PainterShaderRegistrarGLSLTypes::UberShaderParams |
| An UberShaderParams specifies how to construct an uber-shader. Note that the usage of HW clip-planes is specified by ConfigurationGLSL, NOT UberShaderParams. More... | |
Namespaces | |
| fastuidraw | |
| all classes and functions of FastUIDraw are in the namespace fastuidraw. | |
| fastuidraw::glsl | |
| Namespace to encapsulate shader building to GLSL shaders, part of the main library libFastUIDraw. | |
file painter_shader_registrar_glsl.hpp
Copyright 2016 by Intel.
Contact: kevin.rogovin@gmail.com
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
Definition in file painter_shader_registrar_glsl.hpp.
1.8.13