40 c = cos(angle * interpolate);
41 s = sin(angle * interpolate) * sign(v0.x * v1.y - v1.x * v0.y);
42 return vec2(c * v0.x - s * v0.y,
vec2 fastuidraw_circular_interpolate(in vec2 v0, in vec2 v1, in float d, in float interpolate)
compute interpolation along a circle.