Function gpa::shader_utilities::CompileFromSPIRV

Function Documentation

bool gpa::shader_utilities::CompileFromSPIRV(api_types::ShaderLanguage sourceLanguage, std::vector<uint32_t> const *spirv, api_types::ManagedShaderSource &result)

Decompiles SPIR-V bytecode to GLSL.

Parameters

spirv -- The bytecode to decompile