Function gpa::shader_utilities::CompileFromSPIRV
Defined in File shader-utilities.h
Function Documentation
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bool gpa::shader_utilities::CompileFromSPIRV(api_types::ShaderLanguage sourceLanguage, std::vector<uint32_t> const *spirv, api_types::ManagedShaderSource &result)
Decompiles SPIR-V bytecode to GLSL.
- Parameters
spirv -- The bytecode to decompile