Class XMLElement
Defined in File tinyxml2.h
Inheritance Relationships
Base Type
public tinyxml2::XMLNode
(Class XMLNode)
Class Documentation
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class XMLElement : public tinyxml2::XMLNode
The element is a container class. It has a value, the element name, and can contain other elements, text, comments, and unknowns. Elements also contain an arbitrary number of attributes.
Public Types
Public Functions
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inline void SetName(const char *str, bool staticMem = false)
Set the name of the element.
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inline virtual XMLElement *ToElement() override
Safely cast to an Element, or null.
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inline virtual const XMLElement *ToElement() const override
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virtual bool Accept(XMLVisitor *visitor) const override
Accept a hierarchical visit of the nodes in the TinyXML-2 DOM. Every node in the XML tree will be conditionally visited and the host will be called back via the XMLVisitor interface.
This is essentially a SAX interface for TinyXML-2. (Note however it doesn't re-parse the XML for the callbacks, so the performance of TinyXML-2 is unchanged by using this interface versus any other.)
The interface has been based on ideas from:
Which are both good references for "visiting".
An example of using Accept():
XMLPrinter printer; tinyxmlDoc.Accept( &printer ); const char* xmlcstr = printer.CStr();
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const char *Attribute(const char *name, const char *value = 0) const
Given an attribute name, Attribute() returns the value for the attribute of that name, or null if none exists. For example:
const char* value = ele->Attribute( "foo" );
The 'value' parameter is normally null. However, if specified, the attribute will only be returned if the 'name' and 'value' match. This allow you to write code:
if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
rather than:
if ( ele->Attribute( "foo" ) ) { if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar(); }
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int IntAttribute(const char *name, int defaultValue = 0) const
Given an attribute name, IntAttribute() returns the value of the attribute interpreted as an integer. The default value will be returned if the attribute isn't present, or if there is an error. (For a method with error checking, see QueryIntAttribute()).
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unsigned UnsignedAttribute(const char *name, unsigned defaultValue = 0) const
See IntAttribute()
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int64_t Int64Attribute(const char *name, int64_t defaultValue = 0) const
See IntAttribute()
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uint64_t Unsigned64Attribute(const char *name, uint64_t defaultValue = 0) const
See IntAttribute()
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bool BoolAttribute(const char *name, bool defaultValue = false) const
See IntAttribute()
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double DoubleAttribute(const char *name, double defaultValue = 0) const
See IntAttribute()
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float FloatAttribute(const char *name, float defaultValue = 0) const
See IntAttribute()
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inline XMLError QueryIntAttribute(const char *name, int *value) const
Given an attribute name, QueryIntAttribute() returns XML_SUCCESS, XML_WRONG_ATTRIBUTE_TYPE if the conversion can't be performed, or XML_NO_ATTRIBUTE if the attribute doesn't exist. If successful, the result of the conversion will be written to 'value'. If not successful, nothing will be written to 'value'. This allows you to provide default value:
int value = 10; QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
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inline XMLError QueryAttribute(const char *name, int *value) const
Given an attribute name, QueryAttribute() returns XML_SUCCESS, XML_WRONG_ATTRIBUTE_TYPE if the conversion can't be performed, or XML_NO_ATTRIBUTE if the attribute doesn't exist. It is overloaded for the primitive types, and is a generally more convenient replacement of QueryIntAttribute() and related functions.
If successful, the result of the conversion will be written to 'value'. If not successful, nothing will be written to 'value'. This allows you to provide default value:
int value = 10; QueryAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
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inline void SetAttribute(const char *name, const char *value)
Sets the named attribute to value.
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inline void SetAttribute(const char *name, int value)
Sets the named attribute to value.
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inline void SetAttribute(const char *name, unsigned value)
Sets the named attribute to value.
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inline void SetAttribute(const char *name, int64_t value)
Sets the named attribute to value.
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inline void SetAttribute(const char *name, uint64_t value)
Sets the named attribute to value.
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inline void SetAttribute(const char *name, bool value)
Sets the named attribute to value.
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inline void SetAttribute(const char *name, double value)
Sets the named attribute to value.
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inline void SetAttribute(const char *name, float value)
Sets the named attribute to value.
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void DeleteAttribute(const char *name)
Delete an attribute.
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inline const XMLAttribute *FirstAttribute() const
Return the first attribute in the list.
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const XMLAttribute *FindAttribute(const char *name) const
Query a specific attribute in the list.
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const char *GetText() const
Convenience function for easy access to the text inside an element. Although easy and concise, GetText() is limited compared to getting the XMLText child and accessing it directly.
If the first child of 'this' is a XMLText, the GetText() returns the character string of the Text node, else null is returned.
This is a convenient method for getting the text of simple contained text:
<foo>This is text</foo> const char* str = fooElement->GetText();
'str' will be a pointer to "This is text".
Note that this function can be misleading. If the element foo was created from this XML:
<foo><b>This is text</b></foo>
then the value of str would be null. The first child node isn't a text node, it is another element. From this XML:
GetText() will return "This is ".<foo>This is <b>text</b></foo>
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void SetText(const char *inText)
Convenience function for easy access to the text inside an element. Although easy and concise, SetText() is limited compared to creating an XMLText child and mutating it directly.
If the first child of 'this' is a XMLText, SetText() sets its value to the given string, otherwise it will create a first child that is an XMLText.
This is a convenient method for setting the text of simple contained text:
<foo>This is text</foo> fooElement->SetText( "Hullaballoo!" ); <foo>Hullaballoo!</foo>
Note that this function can be misleading. If the element foo was created from this XML:
<foo><b>This is text</b></foo>
then it will not change "This is text", but rather prefix it with a text element:
<foo>Hullaballoo!<b>This is text</b></foo>
For this XML:
SetText() will generate<foo />
<foo>Hullaballoo!</foo>
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void SetText(int value)
Convenience method for setting text inside an element. See SetText() for important limitations.
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void SetText(unsigned value)
Convenience method for setting text inside an element. See SetText() for important limitations.
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void SetText(int64_t value)
Convenience method for setting text inside an element. See SetText() for important limitations.
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void SetText(uint64_t value)
Convenience method for setting text inside an element. See SetText() for important limitations.
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void SetText(bool value)
Convenience method for setting text inside an element. See SetText() for important limitations.
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void SetText(double value)
Convenience method for setting text inside an element. See SetText() for important limitations.
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void SetText(float value)
Convenience method for setting text inside an element. See SetText() for important limitations.
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XMLError QueryIntText(int *ival) const
Convenience method to query the value of a child text node. This is probably best shown by example. Given you have a document is this form:
<point> <x>1</x> <y>1.4</y> </point>
The QueryIntText() and similar functions provide a safe and easier way to get to the "value" of x and y.
int x = 0; float y = 0; // types of x and y are contrived for example const XMLElement* xElement = pointElement->FirstChildElement( "x" ); const XMLElement* yElement = pointElement->FirstChildElement( "y" ); xElement->QueryIntText( &x ); yElement->QueryFloatText( &y );
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XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.
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XMLError QueryUnsignedText(unsigned *uval) const
See QueryIntText()
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XMLError QueryInt64Text(int64_t *uval) const
See QueryIntText()
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XMLError QueryUnsigned64Text(uint64_t *uval) const
See QueryIntText()
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XMLError QueryBoolText(bool *bval) const
See QueryIntText()
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XMLError QueryDoubleText(double *dval) const
See QueryIntText()
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XMLError QueryFloatText(float *fval) const
See QueryIntText()
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int IntText(int defaultValue = 0) const
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unsigned UnsignedText(unsigned defaultValue = 0) const
See QueryIntText()
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int64_t Int64Text(int64_t defaultValue = 0) const
See QueryIntText()
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uint64_t Unsigned64Text(uint64_t defaultValue = 0) const
See QueryIntText()
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bool BoolText(bool defaultValue = false) const
See QueryIntText()
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double DoubleText(double defaultValue = 0) const
See QueryIntText()
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float FloatText(float defaultValue = 0) const
See QueryIntText()
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XMLElement *InsertNewChildElement(const char *name)
Convenience method to create a new XMLElement and add it as last (right) child of this node. Returns the created and inserted element.
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XMLComment *InsertNewComment(const char *comment)
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XMLDeclaration *InsertNewDeclaration(const char *text)
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XMLUnknown *InsertNewUnknown(const char *text)
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inline ElementClosingType ClosingType() const
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virtual XMLNode *ShallowClone(XMLDocument *document) const override
Make a copy of this node, but not its children. You may pass in a Document pointer that will be the owner of the new Node. If the 'document' is null, then the node returned will be allocated from the current Document. (this->GetDocument())
Note: if called on a XMLDocument, this will return null.
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virtual bool ShallowEqual(const XMLNode *compare) const override
Test if 2 nodes are the same, but don't test children. The 2 nodes do not need to be in the same Document.
Note: if called on a XMLDocument, this will return false.
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inline void SetName(const char *str, bool staticMem = false)