FastUIDraw
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An arc is for connecting one point to the next via an arc of a circle. More...
#include <path.hpp>
Additional Inherited Members | |
Static Public Member Functions inherited from fastuidraw::reference_counted_base< T, Counter > | |
static void | add_reference (const reference_counted_base< T, Counter > *p) |
static void | remove_reference (const reference_counted_base< T, Counter > *p) |
An arc is for connecting one point to the next via an arc of a circle.
fastuidraw::PathContour::arc::arc | ( | PathContour & | contour, |
float | angle, | ||
const vec2 & | end, | ||
enum PathEnums::edge_type_t | tp | ||
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Ctor.
contour | PathContour to which to add the interpolator. The interpolator is added to the contour at the interpolator's construction. The start point is computed from the current state of the PathContour |
angle | The angle of the arc in radians, the value must not be a multiple of 2*FASTUIDRAW_PI. Assuming a coordinate system where y-increases vertically and x-increases to the right, a positive value indicates to have the arc go counter-clockwise, a negative angle for the arc to go clockwise. |
end | end of curve |
tp | nature the edge represented by this interpolator_base |
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virtual |
To be optionally implemented by a derived class to add this interpolator to a ShaderFilledPath::Builder. A return code of routine_fail means that the interpolator cannot be realized in such a way to be added and a Path that includes such an interpolator in a closed contour will be unable to realized a ShaderFilledPath value and Path::shader_filled_path() will return a null handle. Default implementation is to return routine_fail.
builder | object to which to add interpolator. |
tol | error goal between the interpolator and how it is realized on the ShaderFilledPath::Builder |
Reimplemented from fastuidraw::PathContour::interpolator_base.
range_type<float> fastuidraw::PathContour::arc::angle | ( | void | ) | const |
Returns the starting and ending angle of the arc each in radians.
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virtual |
To be implemented by a derived class to return a fast (and approximate) bounding box for the interpolator.
out_bb | (output) location to which to write the bounding box value |
Implements fastuidraw::PathContour::interpolator_base.
vec2 fastuidraw::PathContour::arc::center | ( | void | ) | const |
Returns the center of the arc.
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To be implemented by a derived class to create and return a deep copy of the interpolator object.
Implements fastuidraw::PathContour::interpolator_base.
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virtual |
To be implemented by a derived class to return true if the interpolator is flat, i.e. is just a line segment connecting start_pt() to end_pt().
Implements fastuidraw::PathContour::interpolator_base.
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virtual |
To be implemented by a derived class to produce the arc-tessellation from start_pt() to end_pt(). In addition, for recursive tessellation, returns the tessellation state to be queried for recursion depth and reused to refine the tessellation. If the tessellation routine is not recursive in nature, return nullptr.
tess_params | tessellation parameters |
out_data | location to which to write the tessellations |
out_max_distance | location to which to write an upperbound for the distance between the curve and the tesseallation approximation. |
Implements fastuidraw::PathContour::interpolator_base.