FastUIDraw
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A CallbackGL defines the interface (via its base class) for callbacks before and after each GL call. More...
#include <gl_binding.hpp>
Additional Inherited Members | |
Public Member Functions inherited from fastuidraw::APICallbackSet::CallBack | |
CallBack (APICallbackSet *parent) | |
void | active (bool b) |
bool | active (void) const |
virtual void | message (c_string message, c_string src_file, int src_line)=0 |
virtual void | on_call_unloadable_function (c_string function_name) |
virtual void | post_call (c_string call_string_values, c_string call_string_src, c_string function_name, c_string error_string, void *function_ptr, c_string src_file, int src_line)=0 |
virtual void | pre_call (c_string call_string_values, c_string call_string_src, c_string function_name, void *function_ptr, c_string src_file, int src_line)=0 |
Public Member Functions inherited from fastuidraw::reference_counted_base< T, Counter > | |
reference_counted_base (void) | |
Static Public Member Functions inherited from fastuidraw::reference_counted_base< T, Counter > | |
static void | add_reference (const reference_counted_base< T, Counter > *p) |
static void | remove_reference (const reference_counted_base< T, Counter > *p) |
A CallbackGL defines the interface (via its base class) for callbacks before and after each GL call.
Definition at line 89 of file gl_binding.hpp.