FastUIDraw
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painter_blend_shader_glsl.hpp File Reference

file painter_blend_shader_glsl.hpp More...

#include <fastuidraw/util/vecN.hpp>
#include <fastuidraw/util/blend_mode.hpp>
#include <fastuidraw/painter/shader/painter_blend_shader.hpp>
#include <fastuidraw/glsl/shader_source.hpp>
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Classes

class  fastuidraw::glsl::PainterBlendShaderGLSL::DependencyList
 If one wishes to make use of other PainterBlendShaderGLSL fastuidraw_gl_compute_blend_value(), fastuidraw_gl_compute_blend_factors() or fastuidraw_gl_compute_post_blended_value() routines of other shaders (for example to have a simple shader that adds on to a previous shader), a DependencyList provides the means to do so. More...
 
class  fastuidraw::glsl::PainterBlendShaderGLSL
 A PainterBlendShaderGLSL is a PainterBlendShader whose shader code fragment is via GLSL. More...
 

Namespaces

 fastuidraw
 all classes and functions of FastUIDraw are in the namespace fastuidraw.
 
 fastuidraw::glsl
 Namespace to encapsulate shader building to GLSL shaders, part of the main library libFastUIDraw.
 

Detailed Description

file painter_blend_shader_glsl.hpp

Copyright 2016 by Intel.

Contact: kevin.nosp@m..rog.nosp@m.ovin@.nosp@m.gmai.nosp@m.l.com

This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.

Author
Kevin Rogovin kevin.nosp@m..rog.nosp@m.ovin@.nosp@m.gmai.nosp@m.l.com

Definition in file painter_blend_shader_glsl.hpp.