Class D3D12ResourcePlacementManager
Defined in File d3d12-resource-placement-manager.h
Nested Relationships
Nested Types
Inheritance Relationships
Base Type
public NonCopyable
Class Documentation
-
class D3D12ResourcePlacementManager : public NonCopyable
Public Functions
-
D3D12ResourcePlacementManager() = default
-
~D3D12ResourcePlacementManager() = default
-
void OnDeviceCreateResource(TObjectKey resourceKey, const D3D12_RESOURCE_DESC &desc, TObjectKey heapKey = NULL_OBJECT_KEY, uint64_t heapOffset = INVALID_OFFSET)
-
void OnDeviceCreateHeap(TObjectKey heapKey, const D3D12_HEAP_DESC &desc)
-
void OnCommandQueueUpdateTileMappings(TObjectKey resourceKey, TObjectKey heapKey, UINT NumRanges, const D3D12_TILE_RANGE_FLAGS *pRangeFlags, const UINT *pHeapRangeStartOffsets)
-
void OnDeviceGetResourceAllocationInfo(const D3D12_RESOURCE_DESC &desc, const D3D12_RESOURCE_ALLOCATION_INFO &returnedInfo)
-
void SetResourcePlacementInfo(TObjectKey resourceKey, const D3D12_RESOURCE_ALLOCATION_INFO &allocationInfo)
-
void CreateResourceSubPlacement(TObjectKey resourceKey, const D3D12_RESOURCE_ALLOCATION_INFO1 &originalSubResourcePlacementInfo, const D3D12_RESOURCE_ALLOCATION_INFO &calculatedSubAllocationInfo)
-
D3D12_HEAP_ALLOCATION_INFO GetHeapAllocationInfo(ID3D12Device *pDevice, TObjectKey heapKey)
-
D3D12_RESOURCE_ALLOCATION_INFO1 GetResourcePlacementInfo(ID3D12Device *pDevice, TObjectKey resourceKey, uint64_t resourceStartOffset = INVALID_OFFSET, TObjectKey heapKey = NULL_OBJECT_KEY, uint64_t heapOffset = INVALID_OFFSET)
-
D3D12_HEAP_ALLOCATION_INFO GetResourcePlacementInfo1(ID3D12Device *pDevice, TObjectKey resourceKey, TObjectKey heapKey, uint32_t numRanges, const UINT *pHeapRangeStartOffsets, D3D12_RESOURCE_ALLOCATION_INFO1 *pResourcePlacementInfo)
-
uint64_t GetHeapOffset(TObjectKey resourceKey) const
-
D3D12ResourcePlacementManager() = default