FastUIDraw
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file stroked_path.hpp More...
#include <fastuidraw/util/fastuidraw_memory.hpp>
#include <fastuidraw/util/vecN.hpp>
#include <fastuidraw/util/matrix.hpp>
#include <fastuidraw/util/c_array.hpp>
#include <fastuidraw/util/reference_counted.hpp>
#include <fastuidraw/path.hpp>
#include <fastuidraw/partitioned_tessellated_path.hpp>
#include <fastuidraw/painter/attribute_data/painter_attribute_data.hpp>
Go to the source code of this file.
Classes | |
class | fastuidraw::StrokedPath |
A StrokedPath represents the data needed to draw a path stroked. It contains -all- the data needed to stroke a path regardless of stroking style. In particular, for a given TessellatedPath, one only needs to construct a StrokedPath once regardless of how one strokes the original path for drawing. More... | |
class | fastuidraw::StrokedPath::Subset |
A Subset represents a handle to a portion of a StrokedPath. The handle is invalid once the StrokedPath from which it comes goes out of scope. Do not save these handle values without also saving a handle of the StrokedPath from which they come. The region of a Subset is the exact same region as a PartitionedTessellatedPath::Subset object. Also, the ID() value for a Subset is the same value as PartitionedTessellatedPath::Subset::ID() as well. More... | |
class | fastuidraw::StrokedPath::SubsetSelection |
Namespaces | |
fastuidraw | |
all classes and functions of FastUIDraw are in the namespace fastuidraw. | |
file stroked_path.hpp
Copyright 2016 by Intel.
Contact: kevin .rog ovin@ gmai l.com
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
Definition in file stroked_path.hpp.