FastUIDraw
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file painter_draw.hpp More...
#include <fastuidraw/util/reference_counted.hpp>
#include <fastuidraw/util/vecN.hpp>
#include <fastuidraw/util/matrix.hpp>
#include <fastuidraw/util/c_array.hpp>
#include <fastuidraw/util/gpu_dirty_state.hpp>
#include <fastuidraw/painter/attribute_data/painter_attribute.hpp>
#include <fastuidraw/painter/backend/painter_shader_group.hpp>
#include <fastuidraw/painter/backend/painter_surface.hpp>
#include <fastuidraw/painter/backend/painter_draw_break_action.hpp>
Go to the source code of this file.
Classes | |
class | fastuidraw::PainterDraw::DelayedAction |
A delayed action is an action that is to be called just before the buffers of a PainterDraw are to be unmapped. Typically, this is used to write values using information that is ready after the original values are written by Painter. A fixed DelayedAction object may only be added to one PainterDraw object, but a single PainterDraw can have many DelayedAction objects added to it. More... | |
class | fastuidraw::PainterDraw |
Store for attributes, indices of items and shared data of items for items to draw. Indices (stored in m_indices) are -ALWAYS- in groups of three where each group is a single triangle and each index is an index into m_attributes. The PainterDraw object is NOT thread safe, neither is its reference count. A PainterDraw object is used Painter to send attributer and index data to a Painter Backend. More... | |
Namespaces | |
fastuidraw | |
all classes and functions of FastUIDraw are in the namespace fastuidraw. | |
file painter_draw.hpp
Copyright 2016 by Intel.
Contact: kevin .rog ovin@ gmai l.com
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
Definition in file painter_draw.hpp.