FastUIDraw
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file painter_stroke_shader.hpp More...
#include <fastuidraw/path_enums.hpp>
#include <fastuidraw/painter/painter_enums.hpp>
#include <fastuidraw/painter/shader_data/painter_shader_data.hpp>
#include <fastuidraw/painter/shader/painter_item_shader.hpp>
#include <fastuidraw/painter/backend/painter_draw.hpp>
Go to the source code of this file.
Classes | |
class | fastuidraw::PainterStrokeShader |
A PainterStrokeShader holds shaders for stroking. It is to hold shaders for stroking paths linearly or via arcs with and without anti-aliasing along with meta-data to inform what shading is faster. More... | |
class | fastuidraw::StrokingDataSelectorBase |
A StrokingDataSelector is an interface to assist Painter to select correct LOD for rounded joins and caps when drawing rounded joins and caps. In addition it also informs Painter if stroking via arcs is possible with the stroking parameters. More... | |
Namespaces | |
fastuidraw | |
all classes and functions of FastUIDraw are in the namespace fastuidraw. | |
file painter_stroke_shader.hpp
Copyright 2016 by Intel.
Contact: kevin .rog ovin@ gmai l.com
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
Definition in file painter_stroke_shader.hpp.