Struct AllocationManager

Struct Documentation

struct AllocationManager

Public Functions

virtual ~AllocationManager() = default
virtual Size GetResourceSize(const D3D12_RESOURCE_DESC *desc, ResourceType resourceType) = 0
virtual AllocationInfo GetResourceAllocationInfo1(const std::vector<D3D12_RESOURCE_DESC> &pResourceDescs) = 0
virtual D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO GetRaytracingPrebuildInfo(const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS &inputsDesc) = 0