Struct AllocationManager
Defined in File cross-gpu-common.h
Struct Documentation
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struct AllocationManager
Public Functions
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virtual ~AllocationManager() = default
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virtual Size GetResourceSize(const D3D12_RESOURCE_DESC *desc, ResourceType resourceType) = 0
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virtual AllocationInfo GetResourceAllocationInfo1(const std::vector<D3D12_RESOURCE_DESC> &pResourceDescs) = 0
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virtual D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO GetRaytracingPrebuildInfo(const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS &inputsDesc) = 0
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virtual ~AllocationManager() = default