Program Listing for File shader-utilities.h
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#pragma once
#include "api-types/api-types.h"
#include "api-types/managed-structures.h"
#include <cstdint>
#include <sstream>
#include <string>
#include <vector>
namespace gpa {
namespace shader_utilities {
void EnableGLSLCompiler();
void DisableGLSLCompiler();
bool CompileFromSPIRV(
api_types::ShaderLanguage sourceLanguage,
std::vector<uint32_t> const* spirv,
api_types::ManagedShaderSource& result);
void CompileToSPIRV(
api_types::ShaderStageFlagBits stage,
api_types::ShaderLanguage language,
std::string const& shaderCode,
std::vector<uint32_t>* spirv,
std::string* infoLog,
std::string* debugLog);
bool GetReadableSPIRVfromBinarySPIRV(void* spirv, size_t binarySize, std::string& readableSPIRV);
std::string GetGLSLFromSPIRV(std::vector<uint32_t> const& spirv);
bool GetBinarySPIRVfromReadableSPIRV(
std::string const& readableSPIRV,
std::vector<uint32_t>& spirv);
std::string ColorToOutputGLSL(
std::string const& outputValueTypeStr,
std::string const& ouptutValueComponentTypeStr,
uint32_t outputValueComponentCount,
api_types::Color const& color);
void CreateUnrolledOutputsGLSL(
std::string const& outputValueTypeStr,
std::string const& ouptutValueComponentTypeStr,
uint32_t outputValueComponentCount,
std::string const& outputValueName,
std::string const& currentStr,
api_types::Color const& color,
size_t arraySizesCount,
uint32_t* pArraySizes,
std::stringstream& strStr);
} // namespace shader_utilities
} // namespace gpa