Program Listing for File hlsl-utilities.h
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#pragma once
#include <d3dcompiler.h>
#include "api-types/api-types.h"
namespace gpa {
namespace shader_utilities {
namespace hlsl {
//@brief Return true if target string contains shader model version 6 and above
bool IsDXILTarget(LPCSTR target);
/*
* @brief Helper function to compile HLSL source.
* @details The appropriate compiler for the given source's Shader
* Model will be automatically selected.
* @returns true on success
*/
bool Compile(LPCVOID pSrcData,
SIZE_T SrcDataSize,
LPCSTR pSourceName,
const D3D_SHADER_MACRO *pDefines,
const std::vector<api_types::ManagedSourceFile> *pInclude,
LPCSTR pEntrypoint,
LPCSTR pTarget,
UINT flags1,
UINT flags2,
ID3DBlob **ppCode,
ID3DBlob **ppErrorMsgs);
/*
* @brief Helper function to reflect shader bytecode.
* @details The appropriate reflection mechanism will be automatically
* selected based on the given shader's Shader Model.
* @returns true on success
*/
bool Reflect(_In_reads_bytes_(srcDataSize) LPCVOID pSrcData,
_In_ SIZE_T srcDataSize,
_In_ REFIID pInterface,
_Out_ void **ppReflector);
/*
* @brief Helper function to disassemble shader bytecode into readable intermediate
* language source code.
* @details The returned readable source could be given as DXBC or DXIL depending
* on the given bytecode.
* @returns true on success
*/
bool Disassemble(_In_reads_bytes_(srcDataSize) LPCVOID pSrcData,
_In_ SIZE_T srcDataSize,
_In_ UINT flags,
_In_opt_ LPCSTR szComments,
_Out_ ID3DBlob **ppDisassembly);
/*
* @brief Function to extract shader ISA from a given shaderObject(D3D12PipelineState or ID3D11Shader*)
* @details If successful, outShaderISA is populated with vendor specific isa string data for a requested shaderStage
* @returns true on success
*/
bool ExtractShaderISA(IUnknown *shaderObject, api_types::ShaderStageFlagBits requestedShaderStage, std::string *outShaderISA);
/*
* @brief Helper function to determine the shading language of compiled DX shader bytecode.
* @return An shader_utilities::ShaderLanguageType value representing the language of the bytecode
*/
api_types::ShaderLanguage GetShaderLanguage(_In_reads_bytes_(srcDataSize) LPCVOID pSrcData,
_In_ SIZE_T srcDataSize);
} // namespace hlsl
} // namespace shader_utilities
} // namespace gpa