Program Listing for File binding-info.h

Return to documentation for file (include\playback\resource-info\binding-info.h)

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#pragma once

#include "api-types/api-types.h"
#include "playback/metadata-extraction/metadata-extractor-ex.h"
#include "playback/resource-info/detail/utilities.h"
#include "playback/resource-info/resource-info-types.h"

#include <algorithm>
#include <vector>

namespace gpa {
namespace playback {

using Descriptors = std::vector<InputBindingInfo const*>;

class PipelineStateInfo final
{
public:
    PipelineInfo const* pipeline{nullptr};
    std::vector<PipelineConstantInfo const*> pipelineConstants;

    void Clear()
    {
        pipeline = nullptr;
        pipelineConstants.clear();
    }
};

class BindingInfo final
{
public:
    inline void Clear()
    {
        computePipeline.Clear();
        graphicsPipeline.Clear();

        graphicsDescriptors.clear();
        computeDescriptors.clear();
        indexBufferInfo = nullptr;
        vertexBufferInfos.clear();
        inputLayoutInfo = nullptr;
        renderTargets.clear();
        indirectBuffers.clear();
        memoryBarriers.clear();
        resourceTransfers.clear();
        shadingRateImageInfo = nullptr;
        raygenShaderTableInfo = nullptr;
        missShaderTableInfo = nullptr;
        hitShaderTableInfo = nullptr;
        callableShaderTableInfo = nullptr;
    }

    PipelineStateInfo computePipeline;
    PipelineStateInfo graphicsPipeline;
    PipelineStateInfo raytracingPipeline;
    Descriptors graphicsDescriptors;
    Descriptors computeDescriptors;
    Descriptors raytracingDescriptors;
    IndexBufferInfo const* indexBufferInfo{nullptr};
    std::vector<VertexBufferInfo const*> vertexBufferInfos;
    InputLayoutInfo const* inputLayoutInfo{nullptr};
    std::vector<RenderTargetInfo const*> renderTargets;
    std::vector<IndirectBufferInfo const*> indirectBuffers;
    std::vector<MemoryBarrierInfo const*> memoryBarriers;
    std::vector<ResourceTransferInfo const*> resourceTransfers;
    ShadingRateImageInfo const* shadingRateImageInfo{nullptr};
    RaygenShaderTableInfo const* raygenShaderTableInfo{nullptr};
    MissShaderTableInfo const* missShaderTableInfo{nullptr};
    HitShaderTableInfo const* hitShaderTableInfo{nullptr};
    CallableShaderTableInfo const* callableShaderTableInfo{nullptr};
};

namespace detail {

inline void PopulatePipelineBindingInfo(
    MetadataExtractorEx const& metadataExtractor,
    ResourceInfo::Usage usage,
    uint64_t callIndex,
    PipelineStateInfo& pipelineInfo)
{
    pipelineInfo.Clear();
    for (auto const& resourceInfo : metadataExtractor.GetResourceInfos(usage, callIndex)) {
        pipelineInfo.pipeline = resourceInfo.As<PipelineInfo>();
        if (!pipelineInfo.pipeline) {
            continue;
        }

        switch (usage) {
        case ResourceInfo::Usage::COMPUTE_PIPELINE:
            usage = ResourceInfo::Usage::COMPUTE_DESCRIPTOR;
            break;
        case ResourceInfo::Usage::GRAPHICS_PIPELINE:
            usage = ResourceInfo::Usage::GRAPHICS_DESCRIPTOR;
            break;
        case ResourceInfo::Usage::RAYTRACING_PIPELINE:
            usage = ResourceInfo::Usage::RAYTRACING_DESCRIPTOR;
            break;
        }
        for (auto const& resourceInfoEx : resourceInfo.GetResourceInfoExs(usage, callIndex)) {
            auto const pPipelineConstantInfo = resourceInfoEx.As<PipelineConstantInfo>();
            if (pPipelineConstantInfo) {
                pipelineInfo.pipelineConstants.push_back(pPipelineConstantInfo);
            }
        }
        break;
    }
}

inline void PopulateDescriptors(
    MetadataExtractorEx const& metadataExtractor,
    ResourceInfo::Usage usage,
    uint64_t callIndex,
    Descriptors& descriptors)
{
    for (auto const& resourceInfo : metadataExtractor.GetResourceInfos(usage, callIndex)) {
        switch (resourceInfo.GetTypeId()) {
        case ResourceInfo::GetTypeId<BufferInfo>():
        case ResourceInfo::GetTypeId<SamplerInfo>():
        case ResourceInfo::GetTypeId<TextureInfo>():
            for (auto const& resourceInfoEx : resourceInfo.GetResourceInfoExs(usage, callIndex)) {
                auto pInputBindingInfo = resourceInfoEx.As<InputBindingInfo>();
                if (pInputBindingInfo) {
                    descriptors.push_back(pInputBindingInfo);
                }
            }
        }
    }
}

inline void PopulateInputAssemblyBindingInfo(
    MetadataExtractorEx const& metadataExtractor,
    uint64_t callIndex,
    BindingInfo& bindingInfo)
{
    auto usage = ResourceInfo::Usage::GRAPHICS_INPUT_ASSEMBLY;
    for (auto const& resourceInfo : metadataExtractor.GetResourceInfos(usage, callIndex)) {
        for (auto const& resourceInfoEx : resourceInfo.GetResourceInfoExs(usage, callIndex)) {
            switch (resourceInfoEx.GetTypeId()) {
            case ResourceInfo::Ex::GetTypeId<IndexBufferInfo>():
                bindingInfo.indexBufferInfo = resourceInfoEx.As<IndexBufferInfo>();
                break;
            case ResourceInfo::Ex::GetTypeId<VertexBufferInfo>():
                detail::AddInfoPtrToVector(&resourceInfoEx, bindingInfo.vertexBufferInfos);
                break;
            }
        }
        InputLayoutInfo const* inputLayout = resourceInfo.As<InputLayoutInfo>();
        if (inputLayout) {
            bindingInfo.inputLayoutInfo = inputLayout;
        }
    }
    detail::SortVector(
        bindingInfo.vertexBufferInfos,
        [](VertexBufferInfo const* lhs, VertexBufferInfo const* rhs) {
            return lhs->binding < rhs->binding;
        });
}

inline void PopulateShadingRateImageBindingInfo(
    MetadataExtractorEx const& metadataExtractor,
    uint64_t callIndex,
    BindingInfo& bindingInfo)
{
    using namespace detail;
    auto usage = ResourceInfo::Usage::GRAPHICS_RASTERIZATION_STATE;
    for (auto const& resourceInfo : metadataExtractor.GetResourceInfos(usage, callIndex)) {
        for (auto const& resourceInfoEx : resourceInfo.GetResourceInfoExs(usage, callIndex)) {
            switch (resourceInfoEx.GetTypeId()) {
            case ResourceInfo::Ex::GetTypeId<ShadingRateImageInfo>():
                bindingInfo.shadingRateImageInfo = resourceInfoEx.As<ShadingRateImageInfo>();
                break;
            }
        }
    }
}

inline void PopulateRenderTargetBindingInfos(
    MetadataExtractorEx const& metadataExtractor,
    uint64_t callIndex,
    BindingInfo& bindingInfo)
{
    bindingInfo.renderTargets.clear();
    auto usage = ResourceInfo::Usage::GRAPHICS_OUTPUT;
    for (auto const& resourceInfo : metadataExtractor.GetResourceInfos(usage, callIndex)) {
        for (auto const& resourceInfoEx : resourceInfo.GetResourceInfoExs(usage, callIndex)) {
            detail::AddInfoPtrToVector(&resourceInfoEx, bindingInfo.renderTargets);
        }
    }
}

inline void PopulateArgumentBindingInfos(
    MetadataExtractorEx const& metadataExtractor,
    uint64_t callIndex,
    BindingInfo& bindingInfo)
{
    using namespace detail;
    auto usage = ResourceInfo::Usage::ARGUMENT;
    for (auto const& resourceInfo : metadataExtractor.GetResourceInfos(usage, callIndex)) {
        for (auto const& resourceInfoEx : resourceInfo.GetResourceInfoExs(usage, callIndex)) {
            switch (resourceInfoEx.GetTypeId()) {
            case ResourceInfo::Ex::GetTypeId<IndirectBufferInfo>(): {
                detail::AddInfoPtrToVector(&resourceInfoEx, bindingInfo.indirectBuffers);
            } break;
            case ResourceInfo::Ex::GetTypeId<MemoryBarrierInfo>(): {
                detail::AddInfoPtrToVector(&resourceInfoEx, bindingInfo.memoryBarriers);
            } break;
            case ResourceInfo::Ex::GetTypeId<ResourceTransferInfo>(): {
                detail::AddInfoPtrToVector(&resourceInfoEx, bindingInfo.resourceTransfers);
            } break;
            case ResourceInfo::Ex::GetTypeId<RaygenShaderTableInfo>(): {
                bindingInfo.raygenShaderTableInfo = resourceInfoEx.As<RaygenShaderTableInfo>();
            } break;
            case ResourceInfo::Ex::GetTypeId<MissShaderTableInfo>(): {
                bindingInfo.missShaderTableInfo = resourceInfoEx.As<MissShaderTableInfo>();
            } break;
            case ResourceInfo::Ex::GetTypeId<HitShaderTableInfo>(): {
                bindingInfo.hitShaderTableInfo = resourceInfoEx.As<HitShaderTableInfo>();
            } break;
            case ResourceInfo::Ex::GetTypeId<CallableShaderTableInfo>(): {
                bindingInfo.callableShaderTableInfo = resourceInfoEx.As<CallableShaderTableInfo>();
            } break;
            default:
                break;
            }
        }
    }
    SortVectorAndRemoveDuplicates(bindingInfo.indirectBuffers);
    SortVectorAndRemoveDuplicates(bindingInfo.resourceTransfers);
}

}  // namespace detail

inline void PopulateBindingInfo(
    MetadataExtractorEx const& metadataExtractor,
    uint64_t callIndex,
    BindingInfo& bindingInfo)
{
#if ENABLE_METADATA_DEBUGGING
    if (callIndex == BREAK_AT_CALL_INDEX) {
        int breaker = 0;
        (void)breaker;
    }
#endif
    bindingInfo.Clear();
    detail::PopulatePipelineBindingInfo(metadataExtractor, ResourceInfo::Usage::COMPUTE_PIPELINE, callIndex, bindingInfo.computePipeline);
    detail::PopulatePipelineBindingInfo(metadataExtractor, ResourceInfo::Usage::RAYTRACING_PIPELINE, callIndex, bindingInfo.raytracingPipeline);
    detail::PopulatePipelineBindingInfo(metadataExtractor, ResourceInfo::Usage::GRAPHICS_PIPELINE, callIndex, bindingInfo.graphicsPipeline);
    detail::PopulateDescriptors(metadataExtractor, ResourceInfo::Usage::COMPUTE_DESCRIPTOR, callIndex, bindingInfo.computeDescriptors);
    detail::PopulateDescriptors(metadataExtractor, ResourceInfo::Usage::RAYTRACING_DESCRIPTOR, callIndex, bindingInfo.raytracingDescriptors);
    detail::PopulateDescriptors(metadataExtractor, ResourceInfo::Usage::GRAPHICS_DESCRIPTOR, callIndex, bindingInfo.graphicsDescriptors);
    detail::PopulateInputAssemblyBindingInfo(metadataExtractor, callIndex, bindingInfo);
    detail::PopulateShadingRateImageBindingInfo(metadataExtractor, callIndex, bindingInfo);
    detail::PopulateRenderTargetBindingInfos(metadataExtractor, callIndex, bindingInfo);
    detail::PopulateArgumentBindingInfos(metadataExtractor, callIndex, bindingInfo);
}

}  // namespace playback
}  // namespace gpa