Program Listing for File reset-d3d12-counter-operation-player.h

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#pragma once

struct GPADispatchTable;

namespace gpa {

namespace serialization {
struct ResetD3D12CounterOperation;
}  // namespace serialization

namespace playback {

struct Context;

struct ResetD3D12CounterOperationPlayer
{
    enum CounterType {
        kInvalidCounter = 0,
        kD3D12ResourceCounter,
        kD3D12HeapCounter
    };

    ResetD3D12CounterOperationPlayer(serialization::ResetD3D12CounterOperation const& operation);
    ~ResetD3D12CounterOperationPlayer();

    void Play(GPADispatchTable const* table, Context const* context);

    serialization::ResetD3D12CounterOperation const& mOperation;
};

}  // namespace playback
}  // namespace gpa