Program Listing for File range-repeat-stream-builder.h
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#pragma once
#include <vector>
#include "playback/range-repeat-cache.h"
#include "playback/sync-handler.h"
#include <map>
#include <memory>
#include <vector>
namespace gpa {
namespace serialization {
struct Context;
struct Marker;
} // namespace serialization
namespace playback {
class CallableCache;
namespace repeat {
typedef std::vector<gpa::playback::repeat::RangeRepeatCache::Ptr> Snapshot;
// @brief Class resposible for creating repeat-ready flattened callable cache
// @details In process of preparing the repeat-ready callable cahce, the command buffer
// allocations are placed just before the command buffer submission calls. Such cache
// represents the gpu-order api log.
class StreamBuilder
{
public:
StreamBuilder();
~StreamBuilder();
// @brief Add the callable in GPU order
void AddCallable(Callable& callable);
// @brief Process callables for execution with secondary command buffer calls transfered to primary
void ProcessSecondaryCommandBuffers();
// @brief Returns cache containing callables prepared for execution in repeat cycle
CallableCache* Callables();
bool FlattenedSecondaryCommandBuffers() const;
Callable SpawnMarkerCallable(uint32_t markerType, uint64_t object = 0);
private:
// @brief Cache containing callables prepared for execution in repeat cycle
CallableCache mCallables;
// @brief Vector of spawned markers for deinitialization purposes
std::vector<std::unique_ptr<serialization::Marker>> mSpawnedMarkers;
bool mFlattenedSecondaryCmdBuffers = false;
};
} // namespace repeat
} // namespace playback
} // namespace gpa