Program Listing for File range-object-accessor.h

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#pragma once

#include "igpa-config.h"
#include <stdint.h>
#include <set>

namespace gpa {
namespace playback {

class Callable;
class CallableCache;

class RangeObjectAccessor
{
public:
    RangeObjectAccessor(CallableCache* cache);
    ~RangeObjectAccessor();

    void* GetDeviceFromCall(uint64_t index);
    void* GetCommandBufferFromCall(uint64_t index, bool returnKey = false);
    void* GetPrimaryCommandBufferFromCall(uint64_t index, bool returnKey = false);
    void* GetCommandQueueFromCall(uint64_t index, bool returnKey = false);
    bool IsSecondaryCommandBufferBoundaryCall(uint64_t index);
    void* GetInstanceFromCall(uint64_t index, bool returnKey = false);
    void* GetPhysicalDeviceFromCall(uint64_t index, bool returnKey = false);
#if defined(HAVE_DIRECTX)
    bool IsD3d11Callable(uint64_t index);
#endif

private:
    uint64_t GetNextSecondaryBufferExecutionCallIndex(uint64_t index);

    CallableCache* mCache;
};

}  // namespace playback
}  // namespace gpa