Program Listing for File metadata-extractor-ex.h
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#pragma once
#include "igpa-config.h"
#include "introspection/instance.h"
#include "introspection/shader-interface.h"
#include "playback/callable-broadcaster.h"
#include "playback/callable-receiver.h"
#include "playback/resource-info/detail/resource-info-registry.h"
#include "playback/resource-info/enumerator.h"
#include "playback/resource-info/resource-info-types.h"
#include "reflection/struct-data-manager.h"
namespace gpa {
namespace playback {
class MetadataExtractorEx
: public CallableBroadcaster,
public CallableReceiver
{
public:
MetadataExtractorEx() = default;
virtual ~MetadataExtractorEx();
// NOTE : MetadataExtractorEx is temporarily a CallableBroadcaster so that
// both extractors can be fed during one repeat cycle.
void ConnectExecutionCallbacks(ExecutionCallbacks const& callbacks) override final;
void DisconnectExecutionCallbacks() override final;
virtual void PostSetupRange(CallableCache* range) override;
virtual void PreExecuteRange(CallableCache* range) override;
virtual void PreExecuteCall(Callable* callable, uint64_t callIndex) override;
virtual void PostExecuteRange(CallableCache* range) override;
virtual void PostExecuteCall(Callable* callable, uint64_t callIndex) override;
uint64_t GetCallCount() const;
ResourceInfo const* GetResourceInfo(ResourceId resourceId) const;
Enumerator<ResourceInfo> GetResourceInfos() const;
Enumerator<ResourceInfo> GetResourceInfos(ResourceInfo::Usage usage, uint64_t callIndex) const;
introspection::ShaderInterface GetShaderInterface(ShaderInfo const& shaderInfo) const;
virtual bool GetShaderSource(ShaderInfo const& shaderInfo, api_types::ShaderLanguage language, gpa::api_types::ShaderSource& source) const;
virtual serialization::StructDataManager GetResourceStructDataManager(ResourceInfo const* pResourceInfo) const;
virtual void GetResourceStructJson(ResourceInfo const* pResourceInfo, size_t* pJsonSize, char* pJson) const;
protected:
detail::ResourceInfoRegistry mRegistry;
mutable std::vector<api_types::ManagedShaderSource> mShaderSources;
ExecutionCallbacks mExecutionCallbacks;
MetadataExtractorEx(MetadataExtractorEx const&) = delete;
MetadataExtractorEx& operator=(MetadataExtractorEx const&) = delete;
};
} // namespace playback
} // namespace gpa