Program Listing for File directx12-range-repeat-cache.h

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#pragma once

#include "playback/directx-range-repeat-cache.h"
#include "playback/directx12-range-repeat-cache-cmdlist.h"
#include "playback/directx12-range-repeat-cache-queue.h"
#include "playback/directx12-range-repeat-cache-fence.h"
#include "playback/directx12-range-repeat-cache-resource.h"
#include "d3d12-state-tracking/d3d12-descriptorheap.h"
#include <d3d12.h>
#include <vector>
#include <map>

namespace gpa {
namespace playback {

class Callable;

namespace repeat {
namespace directx {

class ID3D12DescriptorHeapRangeRepeatCache : public RangeRepeatCacheCOM
{
    struct BackBufferRTVEntry
    {
        uint32_t descriptorIndex;
        uint32_t bbIndex;
        IDXGISwapChain3* sc;
        std::vector<ID3D12Resource*> bbFamily;  // family of backbuffers from the same parent swapchain. Original bb will always be first.
        d3d12_state_tracker::DX12Descriptor originalDescriptor;
    };

    std::vector<BackBufferRTVEntry> mBackBufferEntries;
    std::map<IDXGISwapChain*, uint32_t> mSwapChainCurrentIndicesAtRangeEnter;

    std::vector<struct DescriptorState> mInvalidatedDescriptors;

    uint64_t mRangeEnterTimestamp = 0;

public:
    typedef std::shared_ptr<ID3D12DescriptorHeapRangeRepeatCache> Ptr;

    ID3D12DescriptorHeapRangeRepeatCache(playback::Context* context, playback::Callable* callable);
    ~ID3D12DescriptorHeapRangeRepeatCache();

    void OnRangeEnter(GPADispatchTable const*& table) override;
    void OnRangeCollected(GPADispatchTable const*& table) override;
    void OnRangeRepeatRecreateObject(GPADispatchTable const*& table, uint64_t repeatPass) override;
    void OnRangeRepeatRestoreState(GPADispatchTable const*& table, uint64_t repeatPass) override;
    void OnRangeExit(GPADispatchTable const*& table) override;

private:
    void CreateView(struct DescriptorState const& descriptor, GPADispatchTable const*& table);
};

}  // namespace directx
}  // namespace repeat
}  // namespace playback
}  // namespace gpa