Program Listing for File directx12-range-repeat-cache-resource.h
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#pragma once
#include "playback/directx-range-repeat-cache.h"
#include <d3d12.h>
#include <vector>
#include <map>
namespace gpa {
namespace d3d12_state_tracker {
struct MapInfo;
}
namespace playback {
class Callable;
namespace repeat {
namespace directx {
class ID3D12ResourceRangeRepeatCache : public RangeRepeatCacheCOM
{
bool mIsBackBuffer = false;
uint32_t mBbIndex = 0;
IDXGISwapChain3* mSc = nullptr;
uint32_t mBackBufferIndexAtRangeStart = 0;
std::vector<D3D12_RESOURCE_STATES> mStatesAtRangeStart;
std::vector<uint64_t> mBbFamilyKeys;
std::vector<ID3D12Resource*> mBbFamily;
RangeRepeatCacheCOM::Ptr mHeapCache;
std::map<uint32_t, std::list<d3d12_state_tracker::MapInfo>> mMapState;
CComPtr<ID3D12Resource> mMirror;
Callable mGetGpuAddressCallable;
public:
typedef std::shared_ptr<ID3D12ResourceRangeRepeatCache> Ptr;
ID3D12ResourceRangeRepeatCache(playback::Context* context, playback::Callable* callable);
virtual ~ID3D12ResourceRangeRepeatCache();
void OnRangeEnter(GPADispatchTable const*& table) override;
void OnRangeCollected(GPADispatchTable const*& table) override;
void OnRangeRepeatDestroyObject(GPADispatchTable const*& table, uint64_t repeatPass) override;
void OnRangeRepeatRecreateObject(GPADispatchTable const*& table, uint64_t repeatPass) override;
void OnRangeRepeatRestoreState(GPADispatchTable const*& table, uint64_t repeatPass) override;
void OnRangeExit(GPADispatchTable const*& table) override;
void OnGetGPUVirtualAddress(Callable* callable);
};
class ID3D12BackBufferResourceRangeRepeatCache : public RangeRepeatCacheCOM
{
public:
typedef std::shared_ptr<ID3D12BackBufferResourceRangeRepeatCache> Ptr;
ID3D12BackBufferResourceRangeRepeatCache(playback::Context* context, playback::Callable* callable);
virtual ~ID3D12BackBufferResourceRangeRepeatCache();
void OnRangeEnter(GPADispatchTable const*& table) override;
void OnRangeCollected(GPADispatchTable const*& table) override;
void OnRangeRepeatDestroyObject(GPADispatchTable const*& table, uint64_t repeatPass) override;
void OnRangeRepeatRecreateObject(GPADispatchTable const*& table, uint64_t repeatPass) override;
void OnRangeRepeatRestoreState(GPADispatchTable const*& table, uint64_t repeatPass) override;
void OnRangeExit(GPADispatchTable const*& table) override;
};
} // namespace directx
} // namespace repeat
} // namespace playback
} // namespace gpa