Program Listing for File directx12-range-repeat-cache-cmdlist.h
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#pragma once
#include "playback/directx-range-repeat-cache.h"
#include <d3d12.h>
namespace gpa {
namespace playback {
class Callable;
namespace repeat {
namespace directx {
class ID3D12GraphicsCommandListRangeRepeatCache : public RangeRepeatCacheForCommandBuffersCOM
{
public:
typedef std::shared_ptr<ID3D12GraphicsCommandListRangeRepeatCache> Ptr;
ID3D12GraphicsCommandListRangeRepeatCache(playback::Context* context, playback::Callable* callable);
~ID3D12GraphicsCommandListRangeRepeatCache();
void OnRangeEnter(GPADispatchTable const*& table) override;
void OnRangeCollected(GPADispatchTable const*& table) override;
void OnRangeRepeatRecreateObject(GPADispatchTable const*& table, uint64_t repeatPass) override;
void OnRangeRepeatRestoreState(GPADispatchTable const*& table, uint64_t repeatPass) override;
void OnRangeExit(GPADispatchTable const*& table) override;
void AddCall(Callable* callable) override;
void SetUsedInRange(bool value) override;
void ClearCallables() override;
void OnReincarnation(playback::Callable* callable);
void EnumerateCallablesFromIncarnation(uint64_t timestamp, CallableCache::EnumerateCallablesCallback callback, void* userData);
void SetRecordedBeforeRange();
bool IsRecordedBeforeRange() const;
ID3D12CommandAllocator* GetReplacementAllocator(GPADispatchTable const*& table);
private:
void ReleaseReplacementObjects();
void InitializeReplacementObjects(GPADispatchTable const*& table, ID3D12CommandAllocator** ppReplacementAllocator, ID3D12GraphicsCommandList** ppReplacementCmdList);
bool ShouldResetReplacementCmdList();
void ResetReplacementCmdList(GPADispatchTable const*& table);
bool TryCloseCmdList(GPADispatchTable const*& table, ID3D12GraphicsCommandList* commandList);
std::vector<CmdBufferIncarnation> mIncarnations;
bool mArtificiallyClosed = false;
bool mIsRecordedBeforeRange = false;
UINT mNodeMask = 0;
ID3D12GraphicsCommandList* mReplacementCmdList = nullptr;
ID3D12CommandAllocator* mReplacementAllocator = nullptr;
ID3D12PipelineState* mCreationPipelineState = nullptr;
uint64_t mEarliestIncarnationIndexUsedInRange = UINT64_MAX;
};
} // namespace directx
} // namespace repeat
} // namespace playback
} // namespace gpa