Program Listing for File stateobject-parser.h
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#pragma once
#include <d3d12.h>
#include <atlbase.h>
#include <set>
#include <map>
#include <string>
#include <vector>
#include <limits>
#include <functional>
namespace gpa {
namespace d3d12_state_tracker {
class StateObjectParser
{
public:
struct ShaderRef
{
size_t libraryIndex = std::numeric_limits<size_t>::max();
size_t entryPointIndex = std::numeric_limits<size_t>::max();
operator bool() const;
void Merge(ShaderRef const& other);
};
struct HitGroupDesc
{
std::wstring hitGroupExport;
D3D12_HIT_GROUP_TYPE type{D3D12_HIT_GROUP_TYPE_TRIANGLES};
std::wstring anyHitShaderImport;
std::wstring closestHitShaderImport;
std::wstring intersectionShaderImport;
operator bool() const
{
return !hitGroupExport.empty() || !anyHitShaderImport.empty() || !closestHitShaderImport.empty() || !intersectionShaderImport.empty();
}
bool operator==(const HitGroupDesc& rhs) const noexcept
{
return std::tie(hitGroupExport, type, anyHitShaderImport, closestHitShaderImport, intersectionShaderImport) ==
std::tie(rhs.hitGroupExport, rhs.type, rhs.anyHitShaderImport, rhs.closestHitShaderImport, rhs.intersectionShaderImport);
}
};
struct Export
{
ShaderRef shader = {};
HitGroupDesc hitGroup;
ID3D12RootSignature* localRootSignature = nullptr;
operator bool() const;
void Merge(Export const& other);
};
struct ParsedData
{
std::vector<D3D12_SHADER_BYTECODE> libraries;
std::vector<CComPtr<ID3D12RootSignature>> shaderExtractedRootSignatures;
std::map<std::wstring, Export> exports;
ID3D12RootSignature* globalRootSignature = nullptr;
void Add(ParsedData const& source, UINT numExports = 0, D3D12_EXPORT_DESC const* exportDescs = nullptr);
};
using ExistingCollectionCallbackFunc = std::function<ParsedData const*(ID3D12StateObject*)>;
public:
StateObjectParser() = default;
StateObjectParser(ID3D12Device* device, ExistingCollectionCallbackFunc existingCollectionCallback);
ParsedData Parse(D3D12_STATE_OBJECT_DESC const& desc);
private:
void OnExistingCollection(D3D12_EXISTING_COLLECTION_DESC const& desc);
void OnDxilLibrary(D3D12_DXIL_LIBRARY_DESC const& desc);
void OnHitGroup(D3D12_HIT_GROUP_DESC const& desc);
void OnGlobalRootSignature(D3D12_GLOBAL_ROOT_SIGNATURE const& desc);
void OnLocalRootSignature(D3D12_LOCAL_ROOT_SIGNATURE const& desc);
void OnSubobjectToExportsAssociation(D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION const& desc);
void OnDxilSubobjectToExportsAssociation(D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION const& desc);
void Reset();
void ResolveAssociations();
void ResolveHitGroup(Export& hitGroupExport, LPCWSTR importName) const;
private:
ParsedData mParsedData;
ExistingCollectionCallbackFunc mExistingCollectionCallback;
std::set<ID3D12RootSignature*> mUnassociatedLocalRootSignatures;
ID3D12RootSignature* mDefaultLocalRootSignature = nullptr;
ID3D12Device* mDevice = nullptr;
};
} // namespace d3d12_state_tracker
} // namespace gpa