Program Listing for File d3d12-object.h
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#pragma once
#include "utility/rdtsc.h"
#include <concurrent/critical-section.h>
#include "utility/assert.h"
#include <functional>
#include <list>
#include <d3d12.h>
#include <dxgi1_6.h>
#include <string>
#include <memory>
namespace gpa {
namespace d3d12_state_tracker {
using DeathNotificationCallback = std::function<void(ID3D12Object* deadObjectPointer)>;
template<typename T>
class ObjectState : public IUnknown
{
public:
static constexpr GUID sGUID = {0x69a84fd0, 0xb106, 0x4496, {0xbe, 0x30, 0xd6, 0xac, 0x1e, 0x30, 0x55, 0x2b}};
using OnDeathCallback = std::function<void(T* deadObjectPointer)>;
private:
std::list<OnDeathCallback> mDeathCallbacks;
std::wstring mName;
protected:
T* mRuntimeObject = nullptr;
uint64_t mCreationTimestamp = RDTSC();
public:
ObjectState(T* runtimeObj)
: mRuntimeObject(runtimeObj)
{
GPA_ASSERT(runtimeObj && "runtimeObj must not be null");
}
virtual ~ObjectState()
{
}
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID /*riid*/, void** ppvObject) override
{
if (ppvObject == nullptr) {
return E_INVALIDARG;
}
return E_NOINTERFACE;
}
ULONG STDMETHODCALLTYPE AddRef() override
{
// Reference counting is not required
return 1;
}
ULONG STDMETHODCALLTYPE Release() override
{
// Just first Release call means that the object is being deleted
// The AddRef is called multiple times for whatever reason, but there
// is only one release
for (auto deathCallback : mDeathCallbacks) {
deathCallback(mRuntimeObject);
}
delete this;
return 0;
}
virtual GUID GetGUID()
{
return sGUID;
}
void SetName(LPCWSTR name)
{
mName = name;
}
std::wstring GetName() const
{
return mName;
}
T* GetRuntimeObject() const
{
return mRuntimeObject;
}
uint64_t GetCreationTimestamp() const
{
return mCreationTimestamp;
}
void RegisterDeathNotificationCallback(OnDeathCallback cb)
{
mDeathCallbacks.push_back(cb);
}
};
using D3D12ObjectState = ObjectState<ID3D12Object>;
using DXGIObjectState = ObjectState<IDXGIObject>;
namespace detail {
// This class is designed to control the runtimeObject's lifetime.
// An instance of this class is placed to the runtimeObject's private data,
// but it must nevertheless live longer the runtimeObject
// in order to tell everyone interested that the runtimeObject no longer exists
//
// Therefore, to control the lifetime of the LivetimeTracker itself, shared_ptr was chosed
template<typename RuntimeObjectType>
class D3D12LivetimeTracker : public IUnknown
{
// {531A73DE-57D3-4782-AC4A-680997FAA7FD}
static constexpr GUID sLivetimeTrackerGuid = {0x531a73de, 0x57d3, 0x4782, {0xac, 0x4a, 0x68, 0x9, 0x97, 0xfa, 0xa7, 0xfd}};
RuntimeObjectType* mRuntimeObject = nullptr;
std::weak_ptr<D3D12LivetimeTracker> mThisPtr; //< a weak pointer to yourself
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID, void**) override
{
return E_UNEXPECTED;
}
ULONG STDMETHODCALLTYPE AddRef() override
{
return 0;
}
ULONG STDMETHODCALLTYPE Release() override
{
mRuntimeObject = nullptr;
return 0;
}
D3D12LivetimeTracker(RuntimeObjectType* runtimeObject)
: mRuntimeObject(runtimeObject)
{
}
D3D12LivetimeTracker(D3D12LivetimeTracker const&) = delete;
D3D12LivetimeTracker& operator=(D3D12LivetimeTracker const&) = delete;
public:
~D3D12LivetimeTracker()
{
if (mRuntimeObject && mThisPtr.expired()) {
mRuntimeObject->SetPrivateDataInterface(sLivetimeTrackerGuid, nullptr);
}
}
// It should only be called if the runtimeObject exists
static std::shared_ptr<D3D12LivetimeTracker> GetLivetimeTracker(RuntimeObjectType* runtimeObject)
{
static concurrent::CriticalSection sCriticalSection;
if (!runtimeObject) {
return nullptr;
}
D3D12LivetimeTracker* livetimeTracker = nullptr;
UINT dataSize = sizeof(livetimeTracker);
concurrent::CriticalSectionScopedLock guard(sCriticalSection);
HRESULT hr = runtimeObject->GetPrivateData(sLivetimeTrackerGuid, &dataSize, &livetimeTracker);
if (FAILED(hr) || !livetimeTracker || livetimeTracker->mThisPtr.expired()) {
std::shared_ptr<D3D12LivetimeTracker> livetimeTrackerPtr(new D3D12LivetimeTracker(runtimeObject));
runtimeObject->SetPrivateDataInterface(sLivetimeTrackerGuid, livetimeTrackerPtr.get());
livetimeTrackerPtr->mThisPtr = livetimeTrackerPtr;
return livetimeTrackerPtr;
}
return livetimeTracker->mThisPtr.lock();
}
RuntimeObjectType* GetRuntimeObject()
{
return mRuntimeObject;
}
};
} // namespace detail
// This class behaves like a RuntimeObjectType, but it always knows if the runtimeObject still exists
template<typename RuntimeObjectType>
class WeakPtr
{
// Since WeakPtr instances can be copied, so we have to share the LivetimeTracker between them
std::shared_ptr<detail::D3D12LivetimeTracker<RuntimeObjectType>> mLivetimeTracker;
public:
WeakPtr() = default;
WeakPtr(WeakPtr const& other) = default;
WeakPtr(WeakPtr&& other) = default;
WeakPtr& operator=(WeakPtr const& other) = default;
WeakPtr& operator=(WeakPtr&& other) = default;
WeakPtr(RuntimeObjectType* runtimeObject)
{
*this = runtimeObject;
}
WeakPtr& operator=(RuntimeObjectType* runtimeObject)
{
mLivetimeTracker = detail::D3D12LivetimeTracker<RuntimeObjectType>::GetLivetimeTracker(runtimeObject);
return *this;
}
explicit operator uint64_t() const
{
return mLivetimeTracker ? (uint64_t)mLivetimeTracker->GetRuntimeObject() : 0;
}
operator RuntimeObjectType*() const
{
return mLivetimeTracker ? mLivetimeTracker->GetRuntimeObject() : nullptr;
}
RuntimeObjectType* operator->() const
{
return mLivetimeTracker->GetRuntimeObject();
}
};
} // namespace d3d12_state_tracker
} // namespace gpa