Program Listing for File d3d12-commandlist-debug.h
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#pragma once
#include "d3d12-object.h"
#include "d3d12-commandsignature.h"
#include <guiddef.h>
#include <d3d12.h>
#include <map>
namespace gpa {
namespace d3d12_state_tracker {
enum D3D12CmdListCallType {
EXECUTE_INDIRECT,
DISPATCH_RAYS
};
struct ExecuteIndirectExtendedData
{
ID3D12CommandSignature *pCmdSignature;
};
struct D3D12CommandListCallExtendedData
{
D3D12CmdListCallType CallType;
union
{
ExecuteIndirectExtendedData ExecuteIndirectData;
};
};
class D3D12GraphicsCommandListExtendedState : public D3D12ObjectState
{
private:
using TimestampValue = uint64_t;
using StreamCallIndex = uint64_t;
using FenceValue = uint64_t;
std::map<StreamCallIndex, D3D12CommandListCallExtendedData> mCmdListCalls;
struct Boundary
{
StreamCallIndex streamCallIndex;
FenceValue fenceValue;
};
std::map<TimestampValue, Boundary> mCmdListBoundaries;
ID3D12Fence *mFence = nullptr;
uint64_t mFenceValue = 0;
public:
static constexpr GUID sGUID = {0x5826d1e1, 0x5c8c, 0x4fab, {0x82, 0xfa, 0xb1, 0x34, 0xf9, 0x8e, 0xea, 0x7c}};
private:
void TrimHistory();
public:
D3D12GraphicsCommandListExtendedState(ID3D12GraphicsCommandList *pList);
virtual ~D3D12GraphicsCommandListExtendedState();
GUID GetGUID() override;
void OnExecuteIndirect(uint64_t globalIndex, ID3D12CommandSignature *pCommandSignature, UINT MaxCommandCount, ID3D12Resource *pArgumentBuffer, UINT64 ArgumentBufferOffset, ID3D12Resource *pCountBuffer, UINT64 CountBufferOffset);
void OnClose(uint64_t globalIndex);
void OnReset(uint64_t globalIndex);
void PostExecute(uint64_t globalIndex, ID3D12CommandQueue *queue);
void OnCompleted(uint64_t submissionTimestamp);
D3D12CommandListCallExtendedData const *GetExtendedCallData(uint64_t globalCallIndex);
};
} // namespace d3d12_state_tracker
} // namespace gpa