Program Listing for File d3d12-state-tracking/common.h
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and your use of them is governed by the express license under which they
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you may not use, modify, copy, publish, distribute, disclose or transmit
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#pragma once
#include <d3d12.h>
#include <gpgmm_d3d12.h>
#include <stdint.h>
namespace gpa {
namespace d3d12_state_tracker {
static const GUID IID_StateTrackingObject = {0xd2da226e, 0xc1c0, 0x43f7, {0x90, 0xb1, 0x4f, 0x16, 0x1a, 0x78, 0x6d, 0x34}};
class D3D12ResourceState;
class D3D12DescriptorHeapState;
struct DX12Descriptor;
template<typename StateObjectType, typename RuntimeObjectType, typename... Args>
StateObjectType* InitializeStateObject(void** ppObject, HRESULT result, Args... constructorArgs)
{
using namespace d3d12_state_tracker;
if (!ppObject || FAILED(result)) {
return nullptr;
}
auto* typedObject = (RuntimeObjectType*)*ppObject;
UINT size = sizeof(void*);
void* existingPrivateData = nullptr;
if (SUCCEEDED(typedObject->GetPrivateData(IID_StateTrackingObject, &size, &existingPrivateData))) {
return (StateObjectType*)existingPrivateData;
}
StateObjectType* state = new StateObjectType(typedObject, constructorArgs...);
typedObject->SetPrivateDataInterface(IID_StateTrackingObject, state);
return state;
}
template<typename PrivateDataType, typename T>
PrivateDataType* GetStateObject(T* object)
{
if (!object) {
return nullptr;
}
PrivateDataType* data = nullptr;
UINT dataSize = sizeof(void*);
if (FAILED(object->GetPrivateData(IID_StateTrackingObject, &dataSize, &data))) {
return nullptr;
}
return data;
}
template<typename PrivateDataType, typename T>
PrivateDataType* GetStateObject(uint64_t genericHandle)
{
return GetStateObject<PrivateDataType, T>((T*)genericHandle);
}
ID3D12Resource* GetResourceFromGPUVirtualAddress(D3D12_GPU_VIRTUAL_ADDRESS inAddress, uint32_t* outOffset = nullptr, D3D12ResourceState** outResourceStateObject = nullptr);
DX12Descriptor* GetDescriptorFromCPUHandle(D3D12_CPU_DESCRIPTOR_HANDLE handle, D3D12DescriptorHeapState** outDescriptorHeapStateObject = nullptr);
DX12Descriptor* GetDescriptorFromCPUHandle(D3D12_CPU_DESCRIPTOR_HANDLE handle, uint64_t index, D3D12DescriptorHeapState** outDescriptorHeapStateObject = nullptr);
DX12Descriptor* GetDescriptorFromGPUHandle(D3D12_GPU_DESCRIPTOR_HANDLE handle, D3D12DescriptorHeapState** outDescriptorHeapStateObject = nullptr);
inline uint32_t GetHeapIdFromCpuDescriptorHandle(uint64_t cpuDescriptorHandle)
{
return cpuDescriptorHandle >> 32;
}
inline uint32_t GetHeapStartOffsetFromCpuDescriptorHandle(uint64_t cpuDescriptorHandle)
{
return cpuDescriptorHandle & UINT_MAX;
}
inline uint64_t MakeCpuDescriptorHandle(uint32_t heapId, uint32_t index)
{
return ((uint64_t)heapId << 32) + index;
}
gpgmm::d3d12::IResourceAllocator* GetResourceAllocator(ID3D12Device* device);
gpgmm::d3d12::IResidencyManager* GetResidencyManager(ID3D12Device* device);
D3D12_RESOURCE_STATES GetResourceStates(ID3D12GraphicsCommandList* commandList, ID3D12Resource* resource, uint32_t subresourceIndex);
} // namespace d3d12_state_tracker
} // namespace gpa