Program Listing for File d3d12-extraction-utilities.h
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Copyright 2021 - 2021 Intel Corporation.
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and your use of them is governed by the express license under which they
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#pragma once
#include <cstdint>
#include <vector>
#include <d3d12.h>
#include <gpgmm_d3d12.h>
#include <atlbase.h>
namespace gpa {
namespace resource_utilities {
namespace d3d12 {
bool DxCall(HRESULT result);
class ResourceTransition
{
public:
ResourceTransition(
ID3D12GraphicsCommandList* commandList,
ID3D12Resource* resource,
D3D12_RESOURCE_STATES originalState,
D3D12_RESOURCE_STATES lifetimeState);
~ResourceTransition();
private:
ID3D12GraphicsCommandList* mCommandList = nullptr;
D3D12_RESOURCE_BARRIER mEndBarrier{};
};
CComPtr<ID3D12Device> GetDevice(ID3D12Resource* resource);
CComPtr<gpgmm::d3d12::IResourceAllocation> GetReadbackBuffer(gpgmm::d3d12::IResourceAllocator* allocator, ID3D12Resource* resource);
uint64_t GetBufferSize(ID3D12Resource* resource);
struct SubresourceInformation
{
struct Properties
{
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
uint32_t rowPitch = 0;
uint64_t depthPitch = 0;
size_t size = 0;
size_t alignedSize = 0;
size_t GetPixelSize() const;
} srcInfo, dstInfo;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 0;
SubresourceInformation(
const D3D12_RESOURCE_DESC& desc,
UINT subresource,
const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& placement,
uint32_t numRows);
size_t GetSize() const;
bool NeedToConvert() const;
bool FromatCondition(DXGI_FORMAT srcFormat, DXGI_FORMAT dstFormat) const;
bool FromatCondition(DXGI_FORMAT srcFormat1, DXGI_FORMAT srcFormat2, DXGI_FORMAT dstFormat) const;
};
void ConvertSubresourceData(
const uint8_t* const inGpuData,
const uint64_t inDataSize,
uint8_t* const outCpuData,
const uint64_t outDataSize,
const SubresourceInformation& subresourceInfo);
} // namespace d3d12
} // namespace resource_utilities
} // namespace gpa