Program Listing for File d3d12-playback-support.h
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© Intel Corporation.
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and your use of them is governed by the express license under which they
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you may not use, modify, copy, publish, distribute, disclose or transmit
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This software and the related documents are provided as is, with no express
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#pragma once
#include <d3d12.h>
#include <cstdint>
#include <atomic>
#include <vector>
#include <map>
#include <unordered_map>
#include <array>
#include <memory>
#include <string>
#include "concurrent/lock.h"
#include "d3d12-state-tracking/d3d12-object.h"
#include "cross-gpu/d3d12-acceleration-structure-placement-manager.h"
#include "cross-gpu/d3d12-resource-placement-manager.h"
struct GPADispatchTable;
namespace gpa {
namespace raytracing {
namespace directx {
//@brief Class notified by d3d12 raytracing update manager about processed d3d12 handles and active async jobs
class RaytracingArgumentsNotifier
{
public:
virtual void OnAccelerationStructureGPUVirtualAddress(D3D12_GPU_VIRTUAL_ADDRESS asAddress) = 0;
virtual void OnResourceViewGPUVirtualAddress(D3D12_GPU_VIRTUAL_ADDRESS resViewAddress) = 0;
virtual void OnGPUDescriptorTable(D3D12_GPU_DESCRIPTOR_HANDLE handle, D3D12_ROOT_DESCRIPTOR_TABLE1 const& tableDesc) = 0;
virtual void OnAsyncRaytracingJobRegistration() = 0;
virtual void OnAsyncRaytracingJobCompletion() = 0;
};
} // namespace directx
} // namespace raytracing
namespace utility {
namespace directx {
struct D3D12ShaderIdentifier;
} // namespace directx
} // namespace utility
namespace serialization {
struct ResetD3D12CounterOperation;
class RandomAccessSerializer;
} // namespace serialization
namespace playback {
class ObjectMap;
struct ResetD3D12CounterOperationPlayer;
class D3D12PlaybackSupport
{
// ResetD3D12CounterOperation should have exclusive access to the atomic counters
friend gpa::serialization::ResetD3D12CounterOperation;
friend gpa::playback::ResetD3D12CounterOperationPlayer;
public:
struct DescriptorHeapDataDX12
{
uint32_t uniqueSequentialID = 0;
uint32_t incrementSize = 0;
uint32_t captureIncrementSize = 0;
D3D12_DESCRIPTOR_HEAP_TYPE descriptorHeapType = D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES;
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle{};
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle{};
ID3D12DescriptorHeap* heap = nullptr;
};
D3D12PlaybackSupport();
~D3D12PlaybackSupport();
void TranslateD3D12GPUVirtualAddress(D3D12_GPU_VIRTUAL_ADDRESS& address);
void TranslateD3D12CPUDescriptorHandle(D3D12_CPU_DESCRIPTOR_HANDLE& address);
void TranslateD3D12GPUDescriptorHandle(D3D12_GPU_DESCRIPTOR_HANDLE& address);
static bool TranslateD3D12ShaderIdentifier(utility::directx::D3D12ShaderIdentifier& identifier, ID3D12StateObject* stateObj, std::wstring const** ppExportName);
void OnGetGPUVirtualAddress(ID3D12Resource* resource, uint64_t captureTimeValue, GPADispatchTable const*& table);
void OnCreateOrAddToStateObject(ID3D12StateObject* stateObject, D3D12_STATE_OBJECT_DESC const* pDesc, ID3D12StateObject* stateObjectToGrowFrom);
void OnGetShaderIdentifier(ID3D12StateObjectProperties* properties, LPCWSTR pExportName, void* captureTimeIdentifier, GPADispatchTable const*& table);
std::map<gpa::utility::directx::D3D12ShaderIdentifier, gpa::utility::directx::D3D12ShaderIdentifier> const& GetReverseShaderMapping(ID3D12StateObject* stateObj);
void ApplySubcaptureReverseShaderMapping(ID3D12StateObject* stateObject, std::map<gpa::utility::directx::D3D12ShaderIdentifier, gpa::utility::directx::D3D12ShaderIdentifier> const& revMapping);
static void EnumerateKnownShaderMapping(ID3D12StateObject* stateObject, std::function<void(gpa::utility::directx::D3D12ShaderIdentifier captureTime, gpa::utility::directx::D3D12ShaderIdentifier playbackTime, std::wstring const* exportName)> cb);
static size_t GetKnownShaderMappingCount(ID3D12StateObject* stateObject);
static uint64_t GetLastMappingUpdateTimestamp(ID3D12StateObject* stateObj);
static void OnGetShaderIdentifier(ID3D12StateObject* stateObject, ID3D12StateObjectProperties* properties, LPCWSTR pExportName, void* captureTimeIdentifier, GPADispatchTable const*& table);
void OnPreCreateDescriptorHeap(uint64_t captureDeviceKey);
void OnPostCreateDescriptorHeap(ID3D12DescriptorHeap* heap);
void OnGetDescriptorHandleIncrementSize(uint64_t captureDeviceKey, D3D12_DESCRIPTOR_HEAP_TYPE descriptorHeapType, uint32_t captureIncrementSize);
void OnGetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap* heap, D3D12_CPU_DESCRIPTOR_HANDLE* captureTimeValue, GPADispatchTable const*& table);
void OnGetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap* heap, D3D12_GPU_DESCRIPTOR_HANDLE* captureTimeValue, GPADispatchTable const*& table);
void OnSetEventOnCompletion(ID3D12Fence* fence, UINT64 value, HANDLE* hEvent,
ObjectMap* objMap);
std::map<uint64_t, D3D12_GPU_VIRTUAL_ADDRESS_RANGE>& GetGpuVirtualAddressMap();
uint64_t GetGpuVirtualAddressMapUpdateTimestamp();
utility::directx::D3D12ShaderIdentifier const* GetCaptureD3D12ShaderIdentifier(utility::directx::D3D12ShaderIdentifier const& playbackIdentifier, ID3D12StateObject* stateObj) const;
std::map<uint64_t, DescriptorHeapDataDX12*>& GetDescriptorHeapByCaptureAddressMap();
uint64_t GetDescriptorHeapByCaptureAddressMapUpdateTimestamp();
std::vector<DescriptorHeapDataDX12*>& GetDescriptorHeapByIndexVec();
void EnumerateKnownStateObjects(std::function<void(ID3D12StateObject*)> callback);
std::map<ID3D12DescriptorHeap*, uint64_t>& GetCaptureDeviceKeyByHeap();
std::map<std::pair<uint64_t, D3D12_DESCRIPTOR_HEAP_TYPE>, uint32_t>& GetCaptureDescriptorIncrementSizeByHeapTypeMap();
void Clear();
void RegisterRaytracingArgumentsNotifier(raytracing::directx::RaytracingArgumentsNotifier* notifier);
raytracing::directx::RaytracingArgumentsNotifier* GetRegisteredRaytracingArgumentsNotifier();
void UnregisterRaytracingArgumentsNotifier();
bool UseOldRaytracingPatching() const;
void EnableOldRaytracingPatching();
bool PrintPlaybackSizeMismatchMessages() const;
void MutePlaybackSizeMismatchMessages();
// Suboptimal cross platform related
bool UseAccelerationStructureReplacements() const;
void EnableAccelerationStructureReplacements();
void RegisterAccelerationStructureReplacement(D3D12_GPU_VIRTUAL_ADDRESS org, D3D12_GPU_VIRTUAL_ADDRESS replacement);
void UnregisterAccelerationStructureReplacement(D3D12_GPU_VIRTUAL_ADDRESS org);
void TranslateD3D12GPUVirtualAddressSkipASReplacement(D3D12_GPU_VIRTUAL_ADDRESS& address);
std::map<D3D12_GPU_VIRTUAL_ADDRESS, D3D12_GPU_VIRTUAL_ADDRESS> const& D3D12PlaybackSupport::GetGpuVirtualAddressASReplacementMap() const;
uint64_t D3D12PlaybackSupport::GetGpuVirtualAddressASReplacementMapUpdateTimestamp() const;
// End of suboptimal
// Optimal cross platform related
cross_gpu::playback::D3D12ResourcePlacementManager* GetOrCreateResourcePlacementManager(cross_gpu::TObjectKey deviceKey);
cross_gpu::playback::D3D12AccelerationStructurePlacementManager* GetAccelerationStructurePlacementManager();
// End of optimal
private:
bool TranslateAccelerationStructureGPUVirtualAddress(D3D12_GPU_VIRTUAL_ADDRESS& address);
void TranslateD3D12GPUVirtualAddressInternal(D3D12_GPU_VIRTUAL_ADDRESS& address, bool useASreplacementMap);
struct HandleTypeAndValue
{
bool isCPUHandle;
D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle;
D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
};
void OnGetDescriptorHandleForHeapStart(ID3D12DescriptorHeap* heap, HandleTypeAndValue captureTimeValue, GPADispatchTable const*& table);
uint64_t TranslateDescriptorHandleOffset(DescriptorHeapDataDX12& heapData, uint64_t captureHandleOffset);
uint64_t mCurrentCaptureDeviceKey = 0;
std::map<ID3D12DescriptorHeap*, uint64_t> mCaptureDeviceKeyByHeap;
std::map<std::pair<uint64_t, D3D12_DESCRIPTOR_HEAP_TYPE>, uint32_t> mCaptureDescriptorIncrementSizeByHeapType{};
std::map<ID3D12DescriptorHeap*, DescriptorHeapDataDX12> mDescriptorHeapsMap;
std::vector<DescriptorHeapDataDX12*> mDescriptorHeapByIndex;
RWLock mDescriptorHeapByCaptureAddressLock;
std::map<uint64_t, DescriptorHeapDataDX12*> mDescriptorHeapByCaptureAddress;
uint64_t mDescriptorHeapByCaptureAddressUpdateTimestamp = 0;
RWLock mResourceByCaptureAddressLock;
std::map<uint64_t, D3D12_GPU_VIRTUAL_ADDRESS_RANGE> mResourceByCaptureAddress;
std::unordered_map<uint64_t, uint64_t> mResourceByCaptureAddressCache;
uint64_t mResourceByCaptureAddressUpdateTimestamp = 0;
std::map<D3D12_GPU_VIRTUAL_ADDRESS, uint64_t> mHeapVirtualAddressToHeapKey;
std::map<ID3D12StateObject*, d3d12_state_tracker::WeakPtr<ID3D12StateObject>> mKnownStateObjects;
cross_gpu::playback::D3D12ResourcePlacementManagers mResourcePlacementManagers;
cross_gpu::playback::D3D12AccelerationStructurePlacementManager mAccelerationStructurePlacementManager;
raytracing::directx::RaytracingArgumentsNotifier* mRegisteredNotifier = nullptr;
bool sUseOldRaytracingPatching = false;
bool sUseAccelerationStructureReplacements = false;
RWLock mAccelerationStructureReplacementsLock;
std::map<D3D12_GPU_VIRTUAL_ADDRESS, D3D12_GPU_VIRTUAL_ADDRESS> mAccelerationStructureReplacements; // For suboptimal x-platform solution
uint64_t mAccelerationStructureReplacementsUpdateTimestamp = 0;
bool mPrintPlaybackSizeMismatchMessages = true;
};
} // namespace playback
} // namespace gpa