Class ResolvedTexture

Class Documentation

class ResolvedTexture

Public Functions

ResolvedTexture(gpgmm::d3d12::IResourceAllocator *allocator, ID3D12Resource *resource, ID3D12GraphicsCommandList *commandList, D3D12_RESOURCE_STATES state, DXGI_FORMAT viewFormat, const std::function<void()> &restoreState)
~ResolvedTexture()
gpgmm::d3d12::IResourceAllocation *GetResolvedResource()
D3D12_RESOURCE_STATES GetResolvedResourceState() const

Public Static Functions

static bool ResolveRequired(ID3D12Resource *resource)