Class ResolvedTexture
Defined in File d3d12-resolve-multisample.h
Class Documentation
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class ResolvedTexture
Public Functions
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ResolvedTexture(gpgmm::d3d12::IResourceAllocator *allocator, ID3D12Resource *resource, ID3D12GraphicsCommandList *commandList, D3D12_RESOURCE_STATES state, DXGI_FORMAT viewFormat, const std::function<void()> &restoreState)
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~ResolvedTexture()
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gpgmm::d3d12::IResourceAllocation *GetResolvedResource()
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D3D12_RESOURCE_STATES GetResolvedResourceState() const
Public Static Functions
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static bool ResolveRequired(ID3D12Resource *resource)
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ResolvedTexture(gpgmm::d3d12::IResourceAllocator *allocator, ID3D12Resource *resource, ID3D12GraphicsCommandList *commandList, D3D12_RESOURCE_STATES state, DXGI_FORMAT viewFormat, const std::function<void()> &restoreState)