Class D3D12ResourceState
Defined in File d3d12-resource.h
Inheritance Relationships
Base Type
public gpa::d3d12_state_tracker::ObjectState< ID3D12Object >
(Template Class ObjectState)
Class Documentation
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class D3D12ResourceState : public gpa::d3d12_state_tracker::ObjectState<ID3D12Object>
Public Functions
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D3D12ResourceState(ID3D12Resource *pResource, ID3D12Heap *pHeap, UINT64 HeapOffset, D3D12_RESOURCE_DESC const *pDesc, D3D12_RESOURCE_STATES initialResourceState, D3D12_CLEAR_VALUE const *pOptimizedClearValue, ResourceType type)
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D3D12ResourceState(ID3D12Resource *pResource, D3D12_RESOURCE_DESC const *pDesc, D3D12_RESOURCE_STATES initialResourceState, D3D12_CLEAR_VALUE const *pOptimizedClearValue, ResourceType type, IDXGISwapChain *parentSwapChain = nullptr, uint32_t backBufferIndex = UINT32_MAX)
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~D3D12ResourceState()
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virtual GUID GetGUID() override
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void OnStateTransition(uint32_t subresource, D3D12_RESOURCE_STATES stateAfter)
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void OnLayoutTransition(const D3D12_BARRIER_SUBRESOURCE_RANGE &subresource, D3D12_BARRIER_LAYOUT layoutAfter)
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void OnMap(uint32_t subresource, D3D12_RANGE const *pReadRange, void **ppData)
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void OnUnmap(uint32_t subresource, D3D12_RANGE const *pWrittenRange)
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void OnEvict()
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void OnMakeResident()
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void OnUpdateTileMappings(UINT NumResourceRegions, D3D12_TILED_RESOURCE_COORDINATE const *pResourceRegionStartCoordinates, D3D12_TILE_REGION_SIZE const *pResourceRegionSizes, ID3D12Heap *pHeap, UINT NumRanges, D3D12_TILE_RANGE_FLAGS const *pRangeFlags, UINT const *pHeapRangeStartOffsets, UINT const *pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags)
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void OnCopyTileMappings(D3D12_TILED_RESOURCE_COORDINATE const *pDstRegionStartCoordinate, ID3D12Resource *pSrcResource, D3D12_TILED_RESOURCE_COORDINATE const *pSrcRegionStartCoordinate, D3D12_TILE_REGION_SIZE const *pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags)
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D3D12_RESOURCE_STATES GetSubresourceState(uint32_t index) const
Returns D3D12_RESOURCE_STATES value representing current state of the specified subresource @detail If the index is invalid, kInvalidResourceState value is returned.
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std::vector<D3D12_RESOURCE_STATES> GetStateOfAllSubresources(bool *allSubresourcesStateEqual) const
Returns current state of all subresources.
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std::vector<D3D12_BARRIER_LAYOUT> GetLayoutOfAllSubresources(bool *allSubresourcesLayoutEqual) const
Returns current layout of all subresources.
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std::vector<D3D12_RESOURCE_STATES> GetLayoutOfAllSubresourcesAsState(bool *pAllSubresourcesLayoutEqual) const
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std::vector<D3D12_RESOURCE_BARRIER> PrepareSetOfBarriersForWholeResource()
Prepares an array of D3D12_RESOURCE_BARRIER structs with current state values @detail D3D12_RESOURCE_BARRIER::Transition::StateBefore and StateAfter will hold current state value If state of all subresources is equal, only one D3D12_RESOURCE_BARRIER struct will be returned and D3D12_RESOURCE_BARRIER::Transition::Subresource field will have D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES value.
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ResourceType GetType() const
Returns resource type (Committed, Reserved, Placed)
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PlacedResourceInfo GetHeapPlacementInfo() const
Returns heap and offset of placed resources.
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ResourceTilingInfo GetTilingInfo() const
Returns resource tiling information of reserved resources @detail Use @GetSubresources to obtain information about current tiling state of particular subresources.
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std::vector<SubresourceState> const &GetSubresources() const
Returns states of all subresources @detail See @SubresourceState for details.
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uint32_t GetSubresourceCount() const
Returns subresource count.
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bool IsBackbuffer() const
Returns true if the resource is a backbuffer.
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bool IsAccelerationStructure() const
Returns true if the resource is a acceleration structure.
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uint32_t GetBackbufferIndex() const
Returns index of the backbuffer in the swapchain @detail If the resource is not a backbuffer, UINT32_MAX is returned.
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IDXGISwapChain *GetParentSwapChain() const
Returns parent IDXGISwapChain object, if the resource is a backbuffer @detail If the resource is not a backbuffer, nullptr is returned.
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void SetDirty(bool value)
Sets dirty value.
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bool IsDirty()
Returns dirty value.
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void RegisterDirtyCallback(std::function<void(ID3D12Resource *dirtyResource)> callback)
Registers callback executed when the resource gets dirty @detail The resource state becomes actually dirty AFTER all callbacks are called.
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void UnregisterAllDirtyCallbacks()
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bool IsMapped()
Returns true if any subresource is currently mapped.
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bool IsResident()
Returns true if the resource is resident.
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bool IsTexture() const
Returns true if the resource is a texture (1-, 2- or 3-dimensional)
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bool IsCompressed() const
Returns true if the resource is a compressed format.
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D3D12_RESOURCE_STATES GetInitialResourceState()
Returns initial resource state value (creation call parameter)
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D3D12_CLEAR_VALUE const *GetOptimizedClearValue()
Returns optimized clear value of the resource (creation call parameter)
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Returns nullptr, if the value was not provided during resource creation
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D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress()
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void SetRaytracingGeometryDescs(std::vector<D3D12_RAYTRACING_GEOMETRY_DESC> const &descs)
Set D3D12_RAYTRACING_GEOMETRY_DESCon this resource.
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void SetRaytracingInstanceDescs(std::vector<D3D12_RAYTRACING_INSTANCE_DESC> const &descs)
Set D3D12_RAYTRACING_INSTANCE_DESC on this resource.
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void SetRaytracingAccelerationStructureType(D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE accelerationStructureType)
Set the acceleration structure type on this resource.
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D3D12_RAYTRACING_ACCELERATION_STRUCTURE_DESC *GetRaytracingAccelerationStructure()
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void SetAccelerationStructureSize(uint64_t size)
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uint64_t GetAccelerationStructureSize()
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bool GPUVirtualAddressObtained() const
Tells if the workoad obtained GPUVirtualAddress for this resource.
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void GPUVirtualAddressObtained(bool val)
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void SetUsingEnhancedBarriers(bool enhancedBarrier)
Identify if the resource employs enhanced barriers.
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bool UsingEnhancedBarriers() const
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bool CreatedWithEnhancedBarriers() const
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D3D12_BARRIER_LAYOUT GetInitialBarrierLayout() const
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UINT32 GetCastableFormatCount() const
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DXGI_FORMAT *GetCastableFormats()
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ID3D12ProtectedResourceSession *GetProtectedResourceSession() const
Public Members
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PlacedResourceInfo mPlacedResourceInfo
Heap residency information of placed resources.
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ResourceTilingInfo mTiledResourceInfo
Tiling information common to the whole resource.
Public Static Attributes
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static constexpr GUID sGUID = {0x12d26255, 0x5da6, 0x4795, {0x96, 0xbe, 0xc0, 0xad, 0x2b, 0x5d, 0xe4, 0x80}}
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D3D12ResourceState(ID3D12Resource *pResource, ID3D12Heap *pHeap, UINT64 HeapOffset, D3D12_RESOURCE_DESC const *pDesc, D3D12_RESOURCE_STATES initialResourceState, D3D12_CLEAR_VALUE const *pOptimizedClearValue, ResourceType type)