absorb_blend_shader(const reference_counted_ptr< PainterBlendShader > &shader)=0 | fastuidraw::PainterShaderRegistrar | protectedpure virtual |
absorb_custom_brush_shader(const reference_counted_ptr< PainterBrushShader > &shader)=0 | fastuidraw::PainterShaderRegistrar | protectedpure virtual |
absorb_item_coverage_shader(const reference_counted_ptr< PainterItemCoverageShader > &shader)=0 | fastuidraw::PainterShaderRegistrar | protectedpure virtual |
absorb_item_shader(const reference_counted_ptr< PainterItemShader > &shader)=0 | fastuidraw::PainterShaderRegistrar | protectedpure virtual |
add_reference(const reference_counted_base< T, Counter > *p) | fastuidraw::reference_counted_base< T, Counter > | inlinestatic |
blend_type_supported(enum PainterBlendShader::shader_type) const =0 | fastuidraw::PainterShaderRegistrar | protectedpure virtual |
compute_blend_sub_shader_group(const reference_counted_ptr< PainterBlendShader > &shader)=0 | fastuidraw::PainterShaderRegistrar | protectedpure virtual |
compute_custom_brush_sub_shader_group(const reference_counted_ptr< PainterBrushShader > &shader)=0 | fastuidraw::PainterShaderRegistrar | protectedpure virtual |
compute_item_coverage_sub_shader_group(const reference_counted_ptr< PainterItemCoverageShader > &shader)=0 | fastuidraw::PainterShaderRegistrar | protectedpure virtual |
compute_item_sub_shader_group(const reference_counted_ptr< PainterItemShader > &shader)=0 | fastuidraw::PainterShaderRegistrar | protectedpure virtual |
mutex(void) | fastuidraw::PainterShaderRegistrar | protected |
PainterShaderRegistrar(void) | fastuidraw::PainterShaderRegistrar | |
reference_counted_base(void) | fastuidraw::reference_counted_base< T, Counter > | inline |
register_shader(PainterItemShader *shader) | fastuidraw::PainterShaderRegistrar | |
register_shader(PainterItemCoverageShader *shader) | fastuidraw::PainterShaderRegistrar | |
register_shader(PainterBlendShader *shader) | fastuidraw::PainterShaderRegistrar | |
register_shader(PainterBrushShader *shader) | fastuidraw::PainterShaderRegistrar | |
register_shader(const PainterImageBrushShader *shader) | fastuidraw::PainterShaderRegistrar | |
register_shader(const PainterGradientBrushShader *shader) | fastuidraw::PainterShaderRegistrar | |
register_shader(const reference_counted_ptr< T > &shader) | fastuidraw::PainterShaderRegistrar | inline |
register_shader(const PainterStrokeShader &p) | fastuidraw::PainterShaderRegistrar | |
register_shader(const PainterFillShader &p) | fastuidraw::PainterShaderRegistrar | |
register_shader(const PainterDashedStrokeShaderSet &p) | fastuidraw::PainterShaderRegistrar | |
register_shader(const PainterGlyphShader &p) | fastuidraw::PainterShaderRegistrar | |
register_shader(const PainterBlendShaderSet &p) | fastuidraw::PainterShaderRegistrar | |
register_shader(const PainterBrushShaderSet &p) | fastuidraw::PainterShaderRegistrar | |
register_shader(const PainterShaderSet &p) | fastuidraw::PainterShaderRegistrar | |
remove_reference(const reference_counted_base< T, Counter > *p) | fastuidraw::reference_counted_base< T, Counter > | inlinestatic |
unique_id(void) const | fastuidraw::PainterShaderRegistrar | |
~PainterShaderRegistrar() (defined in fastuidraw::PainterShaderRegistrar) | fastuidraw::PainterShaderRegistrar | virtual |
~reference_counted_base() (defined in fastuidraw::reference_counted_base< T, Counter >) | fastuidraw::reference_counted_base< T, Counter > | inlinevirtual |