FastUIDraw
fastuidraw::glsl::PainterItemShaderGLSL Member List

This is the complete list of members for fastuidraw::glsl::PainterItemShaderGLSL, including all inherited members.

add_reference(const reference_counted_base< T, Counter > *p)fastuidraw::reference_counted_base< T, Counter >inlinestatic
coverage_shader(void) constfastuidraw::PainterItemShaderinline
dependency_list_names(void) constfastuidraw::glsl::PainterItemShaderGLSL
dependency_list_shaders(void) constfastuidraw::glsl::PainterItemShaderGLSL
fragment_src(void) constfastuidraw::glsl::PainterItemShaderGLSL
group(const PainterShaderRegistrar &) constfastuidraw::PainterShader
ID(const PainterShaderRegistrar &) constfastuidraw::PainterShader
number_sub_shaders(void) constfastuidraw::PainterShader
PainterItemShader(const reference_counted_ptr< PainterItemCoverageShader > &cvg=reference_counted_ptr< PainterItemCoverageShader >())fastuidraw::PainterItemShaderinlineexplicit
PainterItemShader(unsigned int num_sub_shaders, const reference_counted_ptr< PainterItemCoverageShader > &cvg=reference_counted_ptr< PainterItemCoverageShader >())fastuidraw::PainterItemShaderinlineexplicit
PainterItemShader(reference_counted_ptr< PainterItemShader > parent, unsigned int sub_shader, const reference_counted_ptr< PainterItemCoverageShader > &cvg=reference_counted_ptr< PainterItemCoverageShader >())fastuidraw::PainterItemShaderinline
PainterItemShaderGLSL(bool puses_discard, const ShaderSource &vertex_src, const ShaderSource &fragment_src, const symbol_list &symbols, unsigned int num_sub_shaders=1, const reference_counted_ptr< PainterItemCoverageShaderGLSL > &cvg=reference_counted_ptr< PainterItemCoverageShaderGLSL >(), const DependencyList &dependencies=DependencyList())fastuidraw::glsl::PainterItemShaderGLSL
PainterItemShaderGLSL(bool puses_discard, const ShaderSource &vertex_src, const ShaderSource &fragment_src, const symbol_list &symbols, const reference_counted_ptr< PainterItemCoverageShaderGLSL > &cvg, const DependencyList &dependencies=DependencyList(), unsigned int num_sub_shaders=1)fastuidraw::glsl::PainterItemShaderGLSL
PainterItemShaderGLSL(bool puses_discard, const ShaderSource &vertex_src, const ShaderSource &fragment_src, const symbol_list &symbols, const DependencyList &dependencies, const reference_counted_ptr< PainterItemCoverageShaderGLSL > &cvg=reference_counted_ptr< PainterItemCoverageShaderGLSL >(), unsigned int num_sub_shaders=1)fastuidraw::glsl::PainterItemShaderGLSL
PainterItemShaderGLSL(bool puses_discard, const ShaderSource &vertex_src, const ShaderSource &fragment_src, const symbol_list &symbols, const DependencyList &dependencies, unsigned int num_sub_shaders, const reference_counted_ptr< PainterItemCoverageShaderGLSL > &cvg=reference_counted_ptr< PainterItemCoverageShaderGLSL >())fastuidraw::glsl::PainterItemShaderGLSL
PainterShader(unsigned int num_sub_shaders=1)fastuidraw::PainterShaderexplicit
PainterShader(reference_counted_ptr< PainterShader > parent, unsigned int sub_shader)fastuidraw::PainterShader
parent(void) constfastuidraw::PainterShader
reference_counted_base(void)fastuidraw::reference_counted_base< T, Counter >inline
registered_to(const PainterShaderRegistrar &) constfastuidraw::PainterShader
remove_reference(const reference_counted_base< T, Counter > *p)fastuidraw::reference_counted_base< T, Counter >inlinestatic
sub_shader(void) constfastuidraw::PainterShader
symbols(void) constfastuidraw::glsl::PainterItemShaderGLSL
tag(const PainterShaderRegistrar &) constfastuidraw::PainterShader
uses_discard(void) constfastuidraw::glsl::PainterItemShaderGLSL
varyings(void) constfastuidraw::glsl::PainterItemShaderGLSLinline
vertex_src(void) constfastuidraw::glsl::PainterItemShaderGLSL
~PainterItemShaderGLSL() (defined in fastuidraw::glsl::PainterItemShaderGLSL)fastuidraw::glsl::PainterItemShaderGLSL
~PainterShader() (defined in fastuidraw::PainterShader)fastuidraw::PainterShadervirtual
~reference_counted_base() (defined in fastuidraw::reference_counted_base< T, Counter >)fastuidraw::reference_counted_base< T, Counter >inlinevirtual