FastUIDraw
|
This is the complete list of members for fastuidraw::glsl::PainterItemShaderGLSL, including all inherited members.
add_reference(const reference_counted_base< T, Counter > *p) | fastuidraw::reference_counted_base< T, Counter > | inlinestatic |
coverage_shader(void) const | fastuidraw::PainterItemShader | inline |
dependency_list_names(void) const | fastuidraw::glsl::PainterItemShaderGLSL | |
dependency_list_shaders(void) const | fastuidraw::glsl::PainterItemShaderGLSL | |
fragment_src(void) const | fastuidraw::glsl::PainterItemShaderGLSL | |
group(const PainterShaderRegistrar &) const | fastuidraw::PainterShader | |
ID(const PainterShaderRegistrar &) const | fastuidraw::PainterShader | |
number_sub_shaders(void) const | fastuidraw::PainterShader | |
PainterItemShader(const reference_counted_ptr< PainterItemCoverageShader > &cvg=reference_counted_ptr< PainterItemCoverageShader >()) | fastuidraw::PainterItemShader | inlineexplicit |
PainterItemShader(unsigned int num_sub_shaders, const reference_counted_ptr< PainterItemCoverageShader > &cvg=reference_counted_ptr< PainterItemCoverageShader >()) | fastuidraw::PainterItemShader | inlineexplicit |
PainterItemShader(reference_counted_ptr< PainterItemShader > parent, unsigned int sub_shader, const reference_counted_ptr< PainterItemCoverageShader > &cvg=reference_counted_ptr< PainterItemCoverageShader >()) | fastuidraw::PainterItemShader | inline |
PainterItemShaderGLSL(bool puses_discard, const ShaderSource &vertex_src, const ShaderSource &fragment_src, const symbol_list &symbols, unsigned int num_sub_shaders=1, const reference_counted_ptr< PainterItemCoverageShaderGLSL > &cvg=reference_counted_ptr< PainterItemCoverageShaderGLSL >(), const DependencyList &dependencies=DependencyList()) | fastuidraw::glsl::PainterItemShaderGLSL | |
PainterItemShaderGLSL(bool puses_discard, const ShaderSource &vertex_src, const ShaderSource &fragment_src, const symbol_list &symbols, const reference_counted_ptr< PainterItemCoverageShaderGLSL > &cvg, const DependencyList &dependencies=DependencyList(), unsigned int num_sub_shaders=1) | fastuidraw::glsl::PainterItemShaderGLSL | |
PainterItemShaderGLSL(bool puses_discard, const ShaderSource &vertex_src, const ShaderSource &fragment_src, const symbol_list &symbols, const DependencyList &dependencies, const reference_counted_ptr< PainterItemCoverageShaderGLSL > &cvg=reference_counted_ptr< PainterItemCoverageShaderGLSL >(), unsigned int num_sub_shaders=1) | fastuidraw::glsl::PainterItemShaderGLSL | |
PainterItemShaderGLSL(bool puses_discard, const ShaderSource &vertex_src, const ShaderSource &fragment_src, const symbol_list &symbols, const DependencyList &dependencies, unsigned int num_sub_shaders, const reference_counted_ptr< PainterItemCoverageShaderGLSL > &cvg=reference_counted_ptr< PainterItemCoverageShaderGLSL >()) | fastuidraw::glsl::PainterItemShaderGLSL | |
PainterShader(unsigned int num_sub_shaders=1) | fastuidraw::PainterShader | explicit |
PainterShader(reference_counted_ptr< PainterShader > parent, unsigned int sub_shader) | fastuidraw::PainterShader | |
parent(void) const | fastuidraw::PainterShader | |
reference_counted_base(void) | fastuidraw::reference_counted_base< T, Counter > | inline |
registered_to(const PainterShaderRegistrar &) const | fastuidraw::PainterShader | |
remove_reference(const reference_counted_base< T, Counter > *p) | fastuidraw::reference_counted_base< T, Counter > | inlinestatic |
sub_shader(void) const | fastuidraw::PainterShader | |
symbols(void) const | fastuidraw::glsl::PainterItemShaderGLSL | |
tag(const PainterShaderRegistrar &) const | fastuidraw::PainterShader | |
uses_discard(void) const | fastuidraw::glsl::PainterItemShaderGLSL | |
varyings(void) const | fastuidraw::glsl::PainterItemShaderGLSL | inline |
vertex_src(void) const | fastuidraw::glsl::PainterItemShaderGLSL | |
~PainterItemShaderGLSL() (defined in fastuidraw::glsl::PainterItemShaderGLSL) | fastuidraw::glsl::PainterItemShaderGLSL | |
~PainterShader() (defined in fastuidraw::PainterShader) | fastuidraw::PainterShader | virtual |
~reference_counted_base() (defined in fastuidraw::reference_counted_base< T, Counter >) | fastuidraw::reference_counted_base< T, Counter > | inlinevirtual |