FastUIDraw
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file fastuidraw_restricted_rays.glsl.hpp More...
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Functions | |
float | fastuidraw_restricted_rays_compute_coverage (in uint glyph_data_location, in vec2 glyph_coord, in vec2 glyph_coord_dx, in vec2 glyph_coord_dy, in bool use_odd_even_rule) |
file fastuidraw_restricted_rays.glsl.hpp
Copyright 2018 by Intel.
Contact: kevin .rog ovin@ gmai l.com
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
Definition in file fastuidraw_restricted_rays.glsl.hpp.