FastUIDraw
Functions
fastuidraw_restricted_rays.glsl.hpp File Reference

file fastuidraw_restricted_rays.glsl.hpp More...

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Functions

float fastuidraw_restricted_rays_compute_coverage (in uint glyph_data_location, in vec2 glyph_coord, in vec2 glyph_coord_dx, in vec2 glyph_coord_dy, in bool use_odd_even_rule)
 

Detailed Description

file fastuidraw_restricted_rays.glsl.hpp

Copyright 2018 by Intel.

Contact: kevin.nosp@m..rog.nosp@m.ovin@.nosp@m.gmai.nosp@m.l.com

This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.

Author
Kevin Rogovin kevin.nosp@m..rog.nosp@m.ovin@.nosp@m.gmai.nosp@m.l.com

Definition in file fastuidraw_restricted_rays.glsl.hpp.