FastUIDraw
fastuidraw_anisotropic.frag.glsl.hpp
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1 /*!
2  * \file fastuidraw_anisotropic.frag.glsl.hpp
3  * \brief file fastuidraw_anisotropic.frag.glsl.hpp
4  *
5  * Copyright 2018 by Intel.
6  *
7  * Contact: kevin.rogovin@gmail.com
8  *
9  * This Source Code Form is subject to the
10  * terms of the Mozilla Public License, v. 2.0.
11  * If a copy of the MPL was not distributed with
12  * this file, You can obtain one at
13  * http://mozilla.org/MPL/2.0/.
14  *
15  * \author Kevin Rogovin <kevin.rogovin@gmail.com>
16  *
17  */
18 
19 
20 
21 /*!\addtogroup GLSLVertFragCode
22  * @{
23  */
24 
25 /*!
26  * \brief computes anisotropic coverage from a coverage value and its screen-space derivatives
27  * \param d coverage value
28  * \param dx derivative in x-direction of coverage value
29  * \param dy derivative in y-direction of coverage value
30  */
31 float
32 fastuidraw_anisotropic_coverage(float d, float dx, float dy)
33 {
34  float mag_sq;
35  mag_sq = (dx * dx + dy * dy);
36  return clamp(0.5 + d * inversesqrt(mag_sq), 0.0, 1.0);
37 }
38 /*! @} */
float fastuidraw_anisotropic_coverage(float d, float dx, float dy)
computes anisotropic coverage from a coverage value and its screen-space derivatives ...