osa_tracker_state_query probe
API Reference Manual  /  7 Simulator-to-Simulator Interfaces  / 

preference

Description

The preference interface is implemented by objects that store preferences on the behalf of other modules. Preferences are settings that are persistent between sessions. Typically there is a single object implementing the preference interface.

SIM_INTERFACE(preference) {
        attr_value_t
        (*get_preference_for_module_key)(conf_object_t *NOTNULL prefs,
                                         const char *NOTNULL module,
                                         const char *NOTNULL key);

        void (*set_preference_for_module_key)(conf_object_t *NOTNULL prefs,
                                              attr_value_t value,
                                              const char *NOTNULL module,
                                              const char *NOTNULL key);
};

#define PREFERENCE_INTERFACE "preference"

get_preference_for_module_key is called to retrieve a preference for a specified module and key. If no value has been set an invalid attribute is returned.

set_preference_for_module_key is called to store a preference for a specified module and key. Any attribute type is allowed for the value, including nested types. However, the value may no contain any invalid attributes.

Execution Context
Global Context for all methods.

osa_tracker_state_query probe