UI_Record_State_Changed Vga_Break_String
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UI_Run_State_Changed

Description
Triggered when the run state changes; not triggered in batch mode. The argument is one of:
"Stopped"
simulation stopped and may not run
"Stopped_Fwd"
stopped and may run forward
"Stopped_Fwd_Rev"
stopped and may run forward or reverse
"Forwarding"
simulation is running forward
"Forwarding_Rev"
running forward and may run in reverse
"Reversing"
simulation is running in the reverse direction

Callback Type
void (*)(lang_void *callback_data, 
         conf_object_t *trigger_obj, char *state);

UI_Record_State_Changed Vga_Break_String