GPGMM
GPGMM, a General-Purpose GPU Memory Management Library
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Here is a list of all namespace functions with links to the namespace documentation for each function:
- c -
CheckFeatureSupport() :
gpgmm::d3d12
CreateResidencyHeap() :
gpgmm::d3d12
CreateResidencyList() :
gpgmm::d3d12
CreateResidencyManager() :
gpgmm::d3d12
CreateResource() :
gpgmm::d3d12
CreateResourceAllocator() :
gpgmm::d3d12
- g -
GetGPUVirtualAddress() :
gpgmm::d3d12
GetInfo() :
gpgmm::d3d12
GetMemory() :
gpgmm::d3d12
GetOffsetFromResource() :
gpgmm::d3d12
GetResidencyManager() :
gpgmm::d3d12
GetResource() :
gpgmm::d3d12
GetResourceAllocator() :
gpgmm::d3d12
gpCreateBuffer() :
gpgmm::vk
gpCreateImage() :
gpgmm::vk
gpCreateResourceAllocator() :
gpgmm::vk
gpDestroyBuffer() :
gpgmm::vk
gpDestroyImage() :
gpgmm::vk
gpDestroyResourceAllocator() :
gpgmm::vk
- l -
Lock() :
gpgmm::d3d12
- q -
QueryStats() :
gpgmm::d3d12
QueryVideoMemoryInfo() :
gpgmm::d3d12
- r -
ReleaseResourceHeaps() :
gpgmm::d3d12
Reset() :
gpgmm::d3d12
- s -
SetDebugName() :
gpgmm::d3d12
SetResidencyStatus() :
gpgmm::d3d12
SetVideoMemoryReservation() :
gpgmm::d3d12
- u -
Unlock() :
gpgmm::d3d12
Unmap() :
gpgmm::d3d12
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