GPGMM
GPGMM, a General-Purpose GPU Memory Management Library
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Here is a list of all namespace members with links to the namespace documentation for each member:
- c -
CheckFeatureSupport() :
gpgmm::d3d12
count :
gpgmm::d3d12
CreateHeapFn :
gpgmm::d3d12
CreateResidencyHeap() :
gpgmm::d3d12
CreateResidencyList() :
gpgmm::d3d12
CreateResidencyManager() :
gpgmm::d3d12
CreateResource() :
gpgmm::d3d12
CreateResourceAllocator() :
gpgmm::d3d12
- g -
GetGPUVirtualAddress() :
gpgmm::d3d12
GetInfo() :
gpgmm::d3d12
GetMemory() :
gpgmm::d3d12
GetOffsetFromResource() :
gpgmm::d3d12
GetResidencyManager() :
gpgmm::d3d12
GetResource() :
gpgmm::d3d12
GetResourceAllocator() :
gpgmm::d3d12
GP_ALLOCATION_CREATE_ALWAYS_PREFETCH_MEMORY :
gpgmm::vk
GP_ALLOCATION_CREATE_NEVER_ALLOCATE_MEMORY :
gpgmm::vk
GP_ALLOCATION_CREATE_NEVER_SUBALLOCATE_MEMORY :
gpgmm::vk
GP_ALLOCATION_CREATE_NONE :
gpgmm::vk
GP_ALLOCATOR_ALGORITHM_BUDDY_SYSTEM :
gpgmm::vk
GP_ALLOCATOR_ALGORITHM_DEFAULT :
gpgmm::vk
GP_ALLOCATOR_ALGORITHM_FIXED_POOL :
gpgmm::vk
GP_ALLOCATOR_ALGORITHM_SEGMENTED_POOL :
gpgmm::vk
GP_ALLOCATOR_ALGORITHM_SLAB :
gpgmm::vk
GP_ALLOCATOR_CREATE_ALWAYS_IN_BUDGET :
gpgmm::vk
GP_ALLOCATOR_CREATE_ALWAYS_ON_DEMAND :
gpgmm::vk
GP_ALLOCATOR_CREATE_DISABLE_MEMORY_PREFETCH :
gpgmm::vk
GP_ALLOCATOR_CREATE_NONE :
gpgmm::vk
GpAllocatorAlgorithm :
gpgmm::vk
GpAllocatorCreateFlags :
gpgmm::vk
gpCreateBuffer() :
gpgmm::vk
gpCreateImage() :
gpgmm::vk
gpCreateResourceAllocator() :
gpgmm::vk
gpDestroyBuffer() :
gpgmm::vk
gpDestroyImage() :
gpgmm::vk
gpDestroyResourceAllocator() :
gpgmm::vk
GpResourceAllocationCreateFlags :
gpgmm::vk
- i -
IDebugObject :
gpgmm::d3d12
initialResourceState :
gpgmm::d3d12
IResidencyHeap :
gpgmm::d3d12
IResidencyList :
gpgmm::d3d12
IResidencyManager :
gpgmm::d3d12
IResourceAllocation :
gpgmm::d3d12
IResourceAllocator :
gpgmm::d3d12
- l -
Lock() :
gpgmm::d3d12
- p -
pClearValue :
gpgmm::d3d12
ppCommandLists :
gpgmm::d3d12
ppDataOut :
gpgmm::d3d12
ppResidencyLists :
gpgmm::d3d12
ppResourceAllocationOut :
gpgmm::d3d12
pReadRange :
gpgmm::d3d12
- q -
QueryStats() :
gpgmm::d3d12
QueryVideoMemoryInfo() :
gpgmm::d3d12
- r -
RECORD_FLAG_ALL :
gpgmm::d3d12
RECORD_FLAG_API_CALLS :
gpgmm::d3d12
RECORD_FLAG_API_OBJECTS :
gpgmm::d3d12
RECORD_FLAG_API_TIMINGS :
gpgmm::d3d12
RECORD_FLAG_CAPTURE :
gpgmm::d3d12
RECORD_FLAG_COUNTERS :
gpgmm::d3d12
RECORD_FLAG_NONE :
gpgmm::d3d12
RECORD_FLAGS :
gpgmm::d3d12
RECORD_SCOPE :
gpgmm::d3d12
RECORD_SCOPE_PER_INSTANCE :
gpgmm::d3d12
RECORD_SCOPE_PER_PROCESS :
gpgmm::d3d12
ReleaseResourceHeaps() :
gpgmm::d3d12
Reset() :
gpgmm::d3d12
RESIDENCY_HEAP_FLAG_CREATE_IN_BUDGET :
gpgmm::d3d12
RESIDENCY_HEAP_FLAG_CREATE_LOCKED :
gpgmm::d3d12
RESIDENCY_HEAP_FLAG_CREATE_RESIDENT :
gpgmm::d3d12
RESIDENCY_HEAP_FLAG_NONE :
gpgmm::d3d12
RESIDENCY_HEAP_FLAGS :
gpgmm::d3d12
RESIDENCY_HEAP_STATUS :
gpgmm::d3d12
RESIDENCY_HEAP_STATUS_EVICTED :
gpgmm::d3d12
RESIDENCY_HEAP_STATUS_RESIDENT :
gpgmm::d3d12
RESIDENCY_HEAP_STATUS_UNKNOWN :
gpgmm::d3d12
RESIDENCY_MANAGER_FLAG_ALLOW_BACKGROUND_BUDGET_UPDATES :
gpgmm::d3d12
RESIDENCY_MANAGER_FLAG_ALWAYS_IN_BUDGET :
gpgmm::d3d12
RESIDENCY_MANAGER_FLAG_NEVER_USE_UNIFIED_MEMORY :
gpgmm::d3d12
RESIDENCY_MANAGER_FLAG_NONE :
gpgmm::d3d12
RESIDENCY_MANAGER_FLAGS :
gpgmm::d3d12
RESOURCE_ALLOCATION_ALGORITHM :
gpgmm::d3d12
RESOURCE_ALLOCATION_ALGORITHM_BUDDY_SYSTEM :
gpgmm::d3d12
RESOURCE_ALLOCATION_ALGORITHM_DEDICATED :
gpgmm::d3d12
RESOURCE_ALLOCATION_ALGORITHM_DEFAULT :
gpgmm::d3d12
RESOURCE_ALLOCATION_ALGORITHM_FIXED_POOL :
gpgmm::d3d12
RESOURCE_ALLOCATION_ALGORITHM_SEGMENTED_POOL :
gpgmm::d3d12
RESOURCE_ALLOCATION_ALGORITHM_SLAB :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_ALLOW_SUBALLOCATE_WITHIN_RESOURCE :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_ALWAYS_ATTRIBUTE_HEAPS :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_ALWAYS_CACHE_SIZE :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_ALWAYS_COMMITTED :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_ALWAYS_PREFETCH_HEAP :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_ALWAYS_WARN_ON_ALIGNMENT_MISMATCH :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_NEVER_ALLOCATE_HEAP :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_NEVER_FALLBACK :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_NEVER_RESIDENT :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_NEVER_SUBALLOCATE_HEAP :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAG_NONE :
gpgmm::d3d12
RESOURCE_ALLOCATION_FLAGS :
gpgmm::d3d12
RESOURCE_ALLOCATION_TYPE :
gpgmm::d3d12
RESOURCE_ALLOCATION_TYPE_STANDALONE :
gpgmm::d3d12
RESOURCE_ALLOCATION_TYPE_SUBALLOCATED :
gpgmm::d3d12
RESOURCE_ALLOCATION_TYPE_SUBALLOCATED_WITHIN :
gpgmm::d3d12
RESOURCE_ALLOCATION_TYPE_UNKNOWN :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FEATURE :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FEATURE_RESOURCE_ALLOCATION_SUPPORT :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FLAG_ALLOW_PREFETCH :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FLAG_ALLOW_UNIFIED_MEMORY :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FLAG_ALWAYS_COMMITTED :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FLAG_ALWAYS_IN_BUDGET :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FLAG_ALWAYS_ON_DEMAND :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FLAG_CREATE_NOT_RESIDENT :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FLAG_NEVER_LEAK :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FLAG_NEVER_OVER_ALLOCATE :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FLAG_NONE :
gpgmm::d3d12
RESOURCE_ALLOCATOR_FLAGS :
gpgmm::d3d12
resourceDescriptor :
gpgmm::d3d12
- s -
SetDebugName() :
gpgmm::d3d12
SetResidencyStatus() :
gpgmm::d3d12
SetVideoMemoryReservation() :
gpgmm::d3d12
- u -
Unlock() :
gpgmm::d3d12
Unmap() :
gpgmm::d3d12
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